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Post by Darth Dreadwar on Jan 19, 2017 21:27:26 GMT -5
~Character Sheet Template~
*character image (optional)* *character theme music (optional)* Character Summary:
Name/Title:
Age:
Sex:
Species:
Homeworld:
Occupation:
Height:
Appearance:
Weapons:
Equipment:
Description of Abilities:
Personality:
Biography:
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Volshe
Administrator
.: Empress
Posts: 229
Likes: 163
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Post by Volshe on Apr 6, 2017 19:23:26 GMT -5
LEVEL CHARTS
Character levels:
Lv1 – Sith Apprentice (8 points)
Lv2 – Sith Apprentice (10 points)
Lv3 – Sith Apprentice (12 points)
Lv4 – Sith Apprentice (14 points)
Lv5 – Sith Apprentice (16 points)
Lv6 – Sith Master (26 points)
Lv7 – Sith Master (28 points)
Lv8 – Sith Master (30 points)
Lv9 – Shadow Council Underlord (40 points)
Lv10 – Dark Lord of the Sith (50 points)
Skill levels:
0 – Ability not known
1 – Novice
2 – Intermediate
3 – Advanced
4 – Master
5 – Grand Master
Skill Limitations:
Skills may not be increased to 2 until character is lv3.
Skills may not be increased to 3 until character is lv5.
Skills may not be increased to 4 until character is lv7.
Skills may not be increased to 5 until character is lv9.
Skill points may be reallocated from scratch when a new level is reached, or by GM approval. Prestige classes (marauder, knight, inquisitor, arcanist, stalker, and watcher) and the associated abilities become available at lv5. God tier abilities become available at level 8 and cost 10 points.
SKILLS
Core Abilities:
Force Push/Pull – Control the force energy around an object or person to push, pull, or otherwise physically manipulate.
Force Choke – Collapse the energy around a target’s throat, cutting off the ability to breathe. At level 4 and above, the user may squeeze with enough force to crush an enemy’s windpipe.
Force Jump – The user propels themselves with the force to perform otherwise impossible leaps and acrobatics.
Force Avalanche – Use a structure or material above or around an enemy as a weapon, collapsing or propelling it toward the target.
Force Lightning - Unleash a burst of lightning at one's enemies. Short bursts at beginner levels progressing to longer sustained usage at intermediate, and the ability to fan out or concentrate into a single bolt at advanced levels.
Force Defense – The ability to absorb, diffuse and negate Force lightning and telekinetic attacks (Force push, Force choke and Force avalanche).
Mind Trick - Influence the weak minded with a wave of the hand. Generally does not work on other trained force users unless of much lower power level.
Form I - Shii-Cho. Simple and relentless. Bold and kinetic. Somewhat slow.
Form II - Makashi. Quick and precise. Elegant and efficient, emphasizing leverage through footwork and positioning. Lacking in brute strength.
Form III - Soresu. Tight and efficient. Defensive and quick. Lacking in offense.
Form IV - Ataru. Aggressive and acrobatic. Fast and strong. Inefficient and tiring.
Form V - Djem So. Domination and strength through leverage. Good defense and punishing counterattacks. Less mobile than other forms.
Form VI - Niman. Balanced and versatile. A combination of each form with no notable strengths and no glaring weaknesses.
Sith Class Specific Abilities:
(Warrior tree only) Form VII - Juyo. Aggressive and unpredictable. Strength through open, kinetic attacks. Less defensively sophisticated than other forms, relying on speed and aggression to ward off counterattacks.
(Marauder only) Force Rage - An injured user may draw upon their pain to channel the dark side more deeply, increasing speed and power temporarily.
(Knight only) Inspire - The user becomes a conduit for the dark side, empowering nearby allies to fight with increased vigor and conviction.
(Sorcerer tree only) Force Drain - Drain the life energy and force reserves of an opponent to energize and empower the user.
(Inquisitor only) Probe Mind - Plumb the depths of a target's mind to extract information or induce fearful visions.
(Arcanist only) Dark Side Healing - Draw upon the ancient secrets of Sith alchemy and the dark side of the force to heal and rejuvenate an ally. May not be used in battle.
(Assassin tree only) Force Cloak - Enhance and darken existing shadows around the user, decreasing visibility.
(Stalker only) Force Stealth - Create a sound dampening field through the force, allowing one to sneak more effectively.
(Watcher only) Conceal Essence - Hide one's force signature from other force users.
God Tier Abilities:
Force Storm - Summon a vast elemental storm in the form of a hyperspace wormhole, capable of ravaging entire fleets... and the caster, should their concentration slip for but a second.
Essence Transfer - The user projects their spirit beyond their body, binding their spirit to an appropriate receptacle or possessing a target. However, the rite destroys the original body, and if the user loses the ensuing battle of wills with the victim, their soul is consigned to Chaos forever.
Hunger - To Force Drain as Force Storm is to Force Lightning. A technique favoured by the Sith Assassins of Malachor and the fearsome Darth Nihilus, Hunger allows one to sever multiple targets from the Force, siphon their Force power or physical vitality, or even instantly drain them unto death outright. However, using this power often or on great scales swiftly destroys the body and mind, turning the user into a mindless spiritual embodiment of primitive, hungering intent.
Pain - The technique of Pain, favoured by Darth Sion, allows one to attain a state of undeath, keeping one's body animate and holding together the shattered, rotting shell through the perpetual agony inflicted by such a state. Any physical damage, even bisection by a lightsaber, can be recovered from, allowing the Sith Lord to rise again. Use of this ability came at the cost of sanity, with each would-be lethal injury fracturing the user's mind further.
Tutaminis - To Force Defense as Hunger is to Force Drain, full mastery of the art of Tutaminis furthers one's defensive capability against Force-based and energy-based attacks, allowing for the deflection of blaster bolts or even a lightsaber blade.
CLASSES
Base Classes:
Warrior – Available at lv1. Warriors are the martial element of the Sith, training rigorously for combat with a particular focus paid to the exquisite art of the lightsaber.
Sorcerer – Available at lv1. Sorcerers concern themselves primarily with academic study of the force and understanding its properties, as well as studying and chronicling the history of the Sith.
Assassin – Available at lv1. Assassins seek to learn the art of stealth and espionage, and they train in many non-Force related skills in order to be more versatile and adept at working in secret.
Prestige Classes:
Marauder – Available to warriors at lv5. Marauders are the bloodthirsty iron fist of the order, drawing upon their rage and ferocity to strike down all who oppose them without mercy.
Knight – Available to warriors at lv5. Knights are the honorable backbone of the empire, leading their fellow Sith into battle and inspiring them to acts of greatness and loyalty.
Inquisitor – Available to sorcerers at lv5. Inquisitors act as the interrogators and priests of the Order, with supreme elemental power over the Force.
Arcanist – Available to sorcerers at lv5. Arcanists are the scribes, scientists and scholars of the order; their understanding of Sith lore, sorcery and alchemy is unrivaled.
Stalker – Available to assassins at lv5. Stalkers are unrivaled as precision killers, able to move stealthily through the shadows and destroy their enemies with unnerving silence.
Watcher – Available to assassins at lv5. Watchers are infiltrators hiding in plain sight, experts at attaining their goals through unmatched subtlety and cunning.
CHARACTER SHEET
Character Summary
Name:
Age:
Sex:
Species:
Occupation: (Sith, Jedi Knight, Jedi Master, Bounty hunter, etc.)
Height:
Weight:
Physical Description:
Clothing:
Weapons:
Description of Abilities:
Bio:
(Sith characters only)
Rank/Level:
Class:
Skills
Force push/pull –
Force choke –
Force jump –
Force Avalanche –
Force Lightning –
Force Defense –
Mind Trick –
Form I –
Form II –
Form III –
Form IV –
Form V –
Form VI –
(Warrior tree only) Form VII –
(Marauder only) Force Rage –
(Knight only) Inspire –
(Sorcerer tree only) Force Drain –
(Inquisitor only) Probe Mind –
(Arcanist only) Dark Side Healing –
(Assassin tree only) Force Cloak –
(Stalker only) Force Stealth –
(Watcher only) Conceal Essence –
Force Storm -
Essence Transfer –
Hunger –
Pain –
Tutaminis –
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Darth Catalyst
Citizen
Dark Lord Immortalis & High Inquisitor
.: Chaos and Cunning
Handling the Hand
Posts: 248
Likes: 276
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Post by Darth Catalyst on Apr 11, 2017 0:29:25 GMT -5
Lord Hypnos Skill Layout (Dreadwar approved)
Rank/Level: Sith Master 6
Class: Sith Arcanist
Skills
Mechu Deru Vitae (Mechu Deru- the ability to influence machinery and droids using the dark side to shape and reprogram them. Vitae allows for the creation of technobeasts)- 5
Force push/pull – 3
Force choke – 2
Force Lightning – 3
Force Defense – 3
Mind Trick – 3
Form I – 1
(Sorcerer tree only) Force Drain – 3
(Arcanist only) Dark Side Healing – 3 (Droids/cyborgs only)
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Darth Catalyst
Citizen
Dark Lord Immortalis & High Inquisitor
.: Chaos and Cunning
Handling the Hand
Posts: 248
Likes: 276
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Post by Darth Catalyst on Apr 11, 2017 0:38:01 GMT -5
Lord Catalyst Skill Layout (Dreadwar Approved)
Rank/Level: Master 6
Class: Sith Stalker
Skills
Force push/pull – 3
Force choke – 3
Force jump – 3
Force Lightning – 1
Force Defense – 3
Mind Trick – 2
Form III – 3
Form VI (Jar Kai)– 2
(Assassin tree only) Force Cloak – 3
(Stalker only) Force Stealth – 3
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gorzan
Citizen
Posts: 93
Likes: 60
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Post by gorzan on Apr 12, 2017 22:16:24 GMT -5
Masarian mercenary level 6
Niman:3 Ataru:2 Push/pull:2 Avalanche:3 Lightning:3 Defense:3 Jump:3 Drain:2 Cloak:3 Stealth:2
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elu
Citizen
Posts: 17
Likes: 22
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Post by elu on May 4, 2017 2:29:34 GMT -5
Darth Persevus Skill Layout (Dreadwar Approved)
Rank/Level: Shadow Council Underlord / Level 9
Class: Sith Inquisitor
Force Push/Pull - 4
Force Jump - 3
Force Choke - 4
Force Lightning - 4
Force Defense - 5
Mind Trick - 3
Probe Mind - 5
*Psychometry Ultima - 10
Djem So - 2
*Psychometry Ultima is a unique ability of Persevus' that allows him to learn of all past knowledge and history of anything he touches just once. With that touch, he gleans an important fact. After that he must find time to meditate and the more he does on that item/person/etc. the further back his ability allows him to see and learn. Through this he has managed to find an astonishing amount of Sith relics and artifacts across the galaxy using the knowledge gained and logical guesses based upon inference of facts where there may still be holes in what he visions. Of course, this only applies to all knowledge and history of said person or item up to the point in time he touched it/them.
Knowledge is power.
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Post by Sedriss Nathemus the Conqueror on Jul 28, 2017 23:55:29 GMT -5
Darth Coatlec stats. Dreadwar approved.
push/pull: 3 Choke: 3 Jump: 1 Avalanche: 2 Lightning: 3 Defense: 3 Mind trick: 3 Djem So: 3 Niman (Jar'Kai duel blade variant): 2 Mind probe: 3
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Post by Sedriss Nathemus the Conqueror on Jul 30, 2017 2:13:25 GMT -5
Darth Nihl stats. Dreadwar approved.
Push/pull: 3 Choke: 3 Jump: 3 Avalanche: 2 Lightning: 4 Defense: 3 Mind trick: 2 Ataru: 4 Rage: 4
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dice
Citizen
Posts: 84
Likes: 65
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Post by dice on Sept 4, 2017 17:09:52 GMT -5
Stats:
Level:6 (Sith Master)
Class:Warrior (Knight)
Force push/pull –2
Force choke –3
Force jump –0
Force Avalanche –0
Force Lightning –3
Force Defense –3
Mind Trick –1
Form I –3
Form II –3
Form III –0
Form IV –3
Form V – 0
Form VI – 0
(Warrior tree only) Form VII –2
(Knight only) Inspire –3
Hunger –0
Pain –0
Tutaminis –0
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Volshe
Administrator
.: Empress
Posts: 229
Likes: 163
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Post by Volshe on Sept 11, 2017 19:31:27 GMT -5
Dreadwar approved! Force Push/Pull - 1 Force Plague - 3 Force Choke - 1 Force Lightning – 4 Mind Trick – 3 (amplified to 5 by Relle Talisman)
Form IV (Ataru) - 2 (Sorcerer tree only) Force Drain – 4 (Arcanist only) Dark Side Healing – 4 Tutaminis – 10 --- New power alert...! Force Plague includes powers starting at Slow or Exhaustion at the lowest end of the spectrum, leading to Affliction and ultimately, Force Plague at higher skill. starwars.wikia.com/wiki/Force_Slow
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Post by Sedriss Nathemus the Conqueror on Sept 23, 2017 3:02:18 GMT -5
Coatlec at At lv5 Mind probe-3 Lightning-3 Defense-3 Djem So-3 Push/pull-2 Drain-2
God damn you Viscretus!!
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Post by patrickx31 on Oct 17, 2017 22:41:55 GMT -5
i.pinimg.com/736x/fa/ab/76/faab76dfbecacbaac6a890c10fafa29c--lek-sith.jpgCharacter Summary(Approved by Darth Dreadwar and Lady Volshe) Darth Dreadwar, Name: Gez'segi Age: 19 Sex: female Species: Twe'lik Occupation: Sith Height: 5'7" Weight: 153 Physical Description: Clothing: Black sith robes Weapons: Curved lightsaber, red synthetic Description of Abilities: There's two things about Gez'segi so unique. 1. On the outside, Gezzy would seem like she has no real talent. Even her force telekinesis sucks. And while the other apprentices would laugh, the sith knew better. Subtly manipulating her colleagues' minds, her talent was her makashi and her abilities to mess with one's head. 2. Another was...something different. Her personality wasn't so much expressionless, but mold able. The most common face she would use would be brown nose. Sith had big egos, so by stroking their egos, she can eventually get what she wants. But within a barrier(thanks to her empathic powers and specialty of the mind), her true thoughts would tell display a different persona. Like a different face but hidden within her mind. Bio: Before we get to the stories of twins who would be separated by the force, we must discuss their masters, Codorth and Bane. Codorth trained in the ways of the force to not only enhance his senses, but mastery of the mind, making him a master jedi consular. Bane on the other hand would focus entirely on saber combat. Although this would have others to believe that he neglected the force, they would be no further from the truth. In his eyes, he would believe that the force was guiding his blades, and as such, this marked him as something that few would ever achieve, the title of jedi weapons master. These two also had a sibling bond, much like our future hero and villain. They would begin to realize that their paths would differ in more than just their ways of fighting, but of their understanding of the force. Bane would believe in the jedi way, while Codorth would believe in the dark side of the force. They would often clash with one another, somehow never seeming to best the other. Until the cycles of constant draws would soon come to an end when they felt the force pull their attention to force sensitive twins. They decided since the force seems to be guiding them both to work together and so what they were being drawn to. When they arrived, that’s when they realized what it was that the force wanted them to find, a pair of 4-year-old human girls who possessed potential in the force. Bane went to the mother to take them with them for teaching in the ways of the jedi. Of course, Codorth wished to train them in the ways of the dark side and would take the by force if necessary. War between the two was beginning to spark until the slavers would interfere, saying that those girls were the property of the cartel. So, for the first time in ages, the two would work together to rip the hutt apart as they made their escape. But during the confusion, Codorth would take the child Gez’segi offworld, believing that he sensed a deeper connection to the force than the other. At the same time, the jedi Bane would take Gis’pefu and their mother offworld. (Sith characters only) Rank/Level: 1 Class: Inquisitor Skills Probe Mind - 1 Mind Trick – 1 Form II – 1 Force Defense-1 *Force Empathy- 1 Force Push/Pull- 1 Force Lightning- 1 Force Choke- 1 *Force empathy was a Force power related to Force sense, but involved picking up impressions of an individual's feelings and general emotional state. Those Force-sensitives especially adept could pick up motivations, hidden feelings, and even deeply guarded secrets. Volshe,
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darthramage
Citizen
*currently entombed*
Posts: 33
Likes: 39
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Post by darthramage on Oct 19, 2017 2:32:56 GMT -5
Title: Darth Ramage Age: 481 Sex: Male Species: Siniteen Home-world: Rattataki Occupation: Former bane line Sith lord Height: 6'1 w/ suit, atrophied 4'1 without Appearance: Ramage has a massive vascular and bulbous head housing two yellowed, but dead eyes both of which are veiled behind a durasteel face plate. The Sith Lord has made himself newly mobile using alchemical armor fashioned in a style similar to Lord Vader, comprised of durasteel plates, ornamental black stone, and cloth ripped from the very walls of the Sept of the Sith which hides away the atrophied shell of Ramage's formerly honed Siniteen physique. Weapons: A single short one-handed light Saber with a crimson blade. 5 Dark Side attuned Kyber crystals (*AE) which appear to be either black or deep luminescent red at the will of their owner. one of these crystals is almost always slightly above Ramage's head, primarily used for 360 force sight though any of the force abilities known to him can be channeled at any time through his artifacts. These Kyber crystals act as force proxies at a -2 skill penalty individually, or alternatively at -1 with 4 of them used in conjunction on the same task [i.e. using 1 crystal to cast lighnting at skill 3(-2) or using 4 to cast the same power at skill 3(-1)] A single 13'' long Cortosis dagger (AE*) kept up the right sleeve, which can be used as a backhand weapon for cqc/dual wielding as well as force projection as a wand (this reduces the crystal handicap by +1 when used to concentrate.) This is the ancient Sith artifact known as the Wand of Rending, recovered centuries ago by Lord Guile. Equipment: Alchemy suit made from the materials of the tomb he was sealed in. Fashioned from durasteel, shaped stone and cloth, with no special technology embedded in it beyond simple comm equipment as the suit is powered by the force, but it is somewhat vulnerable to force lightning which can interfere with the suit's need to draw force energy from its host. This suit, while not restrictive like Vader's, does cause Ramage constant pain due to being fused to his body in over a dozen locations. this pain is both a source of power and aggravation to the broken Sith lord. Description of Abilities: Ramage, as a former Banite Sith Lord knows a myriad of force abilities, both common and obscure. Though focusing chiefly on telekinesis and more traditional Sith sorcery, Ramage can augment any of these abilities through the use of Artifact Enchantment(AE*) allowing him to use the force at somewhat reduced potency by proxy. As a Sith Siniteen, Ramage uses well thought out tactics and traps in battle, and is seldom caught off guard by any potential enemies due to his permanent use of Force Vision through one or more of his 5 Kyber crystal proxies. Personality: All Siniteen males are brilliant as well as warlike, being both naturally proficient in many combat disciplines as well as being able to make massively complicated mathematical calculations such as determining safe hyperspace routes. His intelligence is unmatched in comparison to common humanoid lifeforms in the galaxy. This makes Ramage incredibly dangerous, yet incredibly arrogant, often dismissing the opinions of both his superiors and his subordinates alike as foolishness. As a young Sith apprentice, Ramage was drawn to the stories of an ancient Banite Sith called Darth Cognus, who was said to be able to predict future events and prepare many of the future generations of Sith Lords on their rise to power. the concept of both seeing, and potentially manipulating time itself through the use of the dark side dominated much of Ramage's life, culminating in the creation of the Sept of the Sith, Ramage's personal underground fortress and laboratory where he would enter deep states of augmented meditation. These visions would allow Ramage to ultimately gaze on the actions of past and future force sensitives throughout the galaxy. Biography: Ramage was war orphan by age 2, who was sold to the fighting pits to pay his father's outstanding gambling debt. In his first decade of life Lord Ramage, then known as Ceribis of The Cauldron, mastered several of the local martial arts and was known as an unrivaled hand to hand fighter among his peers, though he was shunned by them out of fear for his "unnatural" abilities. A young Darth Guile used the Siniteen home-world once in search of Navcomputer components after his ship was damaged by The Republic near Endor during a quest to obtain an ancient Sith artifact known as the Wand of Rending. After Guile successfully obtained the artifact, he detected a small strike group of customs ships patrolling the protected world. Forced to make a blind jump out of the system, he was pulled out of hyperspace by the planet Rattatak's gravity well, though it badly damaged his small smuggling freighter. Landing on the planet several hours before the Republic could calculate his jump trajectory, Guile found himself in a bazaar at the world's capitol where he was looking for a discreet trader to purchase a replacement for his damaged navcomputer, but in the distance Guile felt a tremor in the force coming from close by. Following this growing presence, Guile found himself in The Cauldron, a great fighting arena located within a craggy spire of rock; a huge cavern ringed by a large number of viewing boxes where Guile watched as a young slave boy battled over a dozen armed mercenaries with only a durasteel staff.. and the untrained power of the dark side. With his discovery of Ramage, Guile had finally found both his discreet navigational computer, as well as an unexpected apprentice on this rocky desolate world. Darth Ramage was a Dark Lord of the Sith as well as a renowned temporal scientist known in the greater galaxies scientific community. During his lifetime, Ramage created a Sith holocron that contained instructions relating to many various unique dark side techniques that he was able to find during his early force augmented visions, as well as metallurgic, alchemical, and botanical processes that had force enhancing effects such as the combination of bota and pyronium which allowed a compromised force user to restore lost force potential to a damaged body when administered correctly over time. Ramage also performed experiments on the Cephalons, a sentient species that could perceive past and future events through time. These experiments were aimed at exploring the possibility of harnessing the power of time travel in his Sept's secret underground laboratories. Darth Ramage was betrayed by his young apprentice, a Twi'Lek who would later go on to be the Sith Lord who fostered Darth Tenebrous. This apprentice was able to track his master to his private meditation chamber and seal him away during one of his augmented force visions using the Cephalons while Ramage was most vulnerable. In 18 BBY, Darth Vader attempted to track down Lord Ramage's holocron after it was stolen from his collection, since he believed that Ramage's instructions would allow Vader to properly use the potent combination bota and pyronium in a serum to augment his damaged connection to the Force. While Ramage's instructions would have been helpful to Lord Vader's quest, they were not truly vital, and Vader was unconcerned when he was unable to recover the holocron which is still lost today though it was suspected to be somewhere in the mid-rim systems according to the reports of Lord Vader's spies. Level 6 sith master (former lvl 8 Banite Dark Lord prior to being sealed away and his force potential greatly diminishing over the centuries) Skills : Artifact Enchantment* - 3 (Ramage holds a unique ability to make bonds with force attuned artifacts, as well as corrupt them, allowing him to use them in combat and otherwise as extensions of his will. in some cases Ramage can directly channel his force power through them at a -2 skill penalty, -1 if using 4 artifacts in unison.) Soresu(Form3)- 1 Force Push/Pull – 3 Force Choke – 3 Force Jump – 1 Force Avalanche – 3 Force Lightning – 3 Force Defense – 2 Mind Trick – 1 Plague - 2 Drain - 2 Probe - 2
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Post by Sedriss Nathemus the Conqueror on Oct 24, 2017 10:40:11 GMT -5
Azarius Qazoi Stats. Dreadwar approved!
Level 6 (26) TK-2 Choke-2 Lightning-3 Defense-3 Mind trick-3 Drain-3 Probe Mind-3 Stealth-3 Djem So-2 Soresu-2
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Post by Sedriss Nathemus the Conqueror on Oct 29, 2017 1:51:06 GMT -5
Lord Raspir stats. Dreadwar approved. These are in his CS but I never posted here. Level/Stats: Level 6 Sith Master (26) Qazoi Kyantuska/Mind Trick: 3 (This includes Illusion Casting per starwars.wikia.com/wiki/Mind_trick/Legends) Push/pull: 2 Pyrokinesis: 3 Sutta Chwitusak/Bolts of Hate: 3 Force Defense: 3 Waves of Darkness: 3 Dark Side Healing: 3 Dwomutsiqsa/worst fears: 3 Force Drain: 3 Force Lightning: 2 (Comes from the Staff, not himself. Thus, it does not count towards his 26 allocated points.)
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Post by Sedriss Nathemus the Conqueror on Oct 29, 2017 17:26:08 GMT -5
Coatlec stats. Level 6 (26). Dreadwar approved! Mind probe-3 Lightning-3 Defense-3 Djem So-3 Push/pull-3 Drain-3 Avalanche-3 Mind trick-3 Choke-2
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Volshe
Administrator
.: Empress
Posts: 229
Likes: 163
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Post by Volshe on Nov 11, 2017 10:47:44 GMT -5
Hjörþrimul Character Summary:Name/Title: Hjörþrimul (Hjör), Chosen of VahlAge: 32 Sex: Female Species: Vahla/Human Homeworld: Dantooine Occupation: Chosen of Vahl Height: 5’11” Appearance: See photo above. Athletic, and lean. Whitish-grey skin with a faint pinkish undertone. Intense, red hair and faintly violet eyes. Runed scars down her sternum and across her shoulders, plus the insignia of Vahl tattooed behind her ear. Wears leatheris accented grey metal armour or basic white & black robes with golden accents throughout. Weapons: A single iridescent, white blade. Equipment: A twined, slender staff made of a white wood with crimson gemstone and gold charms, a small orb aglow with golden light, a talisman of resistance/strength, a couple of energy shields. Description of Abilities: A Chosen of Vahl, she has unique abilities that few other cultists would have. Minor psychometric and various strong prophetic powers, as well as an inclination towards the Dark Side and sorcery, due to the nature of the Ember of Vahl. Personality: Brusque and strong willed, Hjörþrimul always displays confidence and a natural ability for leadership. Despite this, she has a strong, childlike curiosity and craves both adventure and knowledge. Though she has been through many trials and tribulations in becoming a Priestess of Vahl, she still retains her youth and an edge of immaturity in many of her mannerisms. Biography: Hjörþrimul, unlike her counterpart, led a mostly normal life without much motion. Her family had owned a farm on Dantooine for generations, bearing with it even through the chaos that befell the Galaxy. Unfortunately, her mother, being part-Human, did not have any chance to inherit the business when her father decided to cut ties. Holding ties to the Vahla as well as distant ties to House Malvern, her mother brought her and her two younger siblings to live in Saffia. Her childhood was remarkably uneventful, showing no great promise nor great flaw. As many Force Sensitives, she had natural reflexes and wits about her - as well as the more unusual, occasional foresight or mysterious dream. She was quite popular, unlike Saerli, and had many connections and friends. She insisted upon studying engineering from a young age, and was set to attend a Mid-Rim university when she fell ill at nineteen. At first, she was struck with fever. But what seemed a simple illness raged into pure madness, the woman was plagued with months of nightmares and waking visions that would not release her. She could no longer so much as touch certain objects, for they would trigger visions more intense than the last. This forced her retreat into the mountains of Serenno, where the central coven had long been residing. The curse remained with her, untamed, until she began to learn from them. Særli followed with her, the only one to have remained to protect her through the force that ravaged her mind and body. Her training and lessons began immediately. It was quickly obvious to the coven she was Chosen, signified by far more than the wild, fiery hair upon her head. She had great power, skill, and more importantly, a great connection to their goddess and her word. For over a decade she has served as a Chosen, though one as nomadic as a Vahla should be, and her visions and the word of the coven eventually brought her to Odessen...in search of an artefact, from a world left barren by the Dark Side long ago. Powers/Abilities:Level 5, "Dark Side".16 pointsMind Trick - 2 Form II - Makashi - 2 Psychometry - 2 Force Defense - 3 Pyrokinesis - 2 Force sight - 2 Farsight - 3 Særli Character Summary: Name/Title: Særli Age: 33 Sex: Male Species: Vahla Homeworld: Ord Mantell Occupation: Ember of Vahl cultist, black market specialist. Height: 5'11" (quite short for any Vahla male). Appearance: See photo above. Average build. A golden-beige skin tone, and pale grey eyes. Black hair with thick silvery-white streaks throughout. Various scars, including most notably one tracing his side and the stylized rune upon his palms from when he was a child. Weapons: Two vibro-shivs, reddish-orange shoto 'saber. Equipment: Miniaturized (and thus weakened) sonic and thermal devices, useful for demolition and for limited combat. Slightly armoured outfit, including thick hide jacket and vest. Description of Abilities: With skills mostly in combat situations, strategy, piloting, and decision making, Særli is a highly efficient mercenary-type. He has developed some minor skill in salesmanship, languages, and technology - all things learned in his previous trades. His Force sensitivity is moderate at best, highly focussed in his chosen careers, and it gives him the upper hand in combat and face-to-face interactions. Whatever he lacks in brute force, the Force does tend to aid him in - evening the odds. Personality: Reserved and dry, Særli is highly traditional, valuing honour and the natural order of things. He does not stand for those who are truly malevolent and inflict unnecessary suffering, nor does he endorse stupidity or immaturity. He is not necessarily stubborn...he more believes his views have been cultured despite great adversity and temptation otherwise. Biography: Særli was born on Ord Mantell, but he did not remain there long. His family, traditionally Vahla, relocated often, never remaining in a residence for more than a few months. It was only after a few of these moves when he first began to hear whispers, that his mind first began to stir with a great gift. His Force Sensitivity did not exceed, nor did it near the limits, of the average Vahla - but his skills were quite unnaturally honed from the moment he could form sentences. Even more so when he began to run and play with the other children. The whispers did not stop. They became demanding, they urged him to obey. One evening, quite soon after he turned six, his cries echoed through the small Klatooinian villa his parents rented with three other families. They ran to his aid, fearing the worst - finding him with palms outstretched, whimpering beside the fire. A small metal amulet to Vahl, still aglow with faint red heat, lie upon the floor. His palms were seared with the insignia, redness flushing to the brand. A brand that would be the first of many scars upon his bronzed skin. It was in his eighth year - after nearly 20 moves about the Galaxy - that his family finally brought him to Serenno, upon the recommendation of a Vahlan sage. The sage remarked that he was far from ordinary, that he would serve greatly for their species and lead to their flourishing once more. Serenno did not hold much for the boy. Merely acquaintances and a single friend, the young Hjörþrimul. As he grew older, wiser, and was challenged physically due to his short stature - Særli was even less an enforcer. Instead he managed to solve most issues with little emotion, let alone aggression. He merely could hold his own if pushed into a fight. The whispers continued, shifting into hallucinations and visions of both great terror and scripts of seemingly no meaning. Hjörþrimul was sent away due to her own talents, and though he was wise beyond his years, Særli was not wise enough to make the right decisions. He left for one of Serenno's largest cities. It was here that he introduced himself into the underworlds of the Galaxy - taking back the life his family had surrendered for so many years. He moved, a crew of mentors keeping him in line and showing him the ropes. Eventually, though, a deal went sour and a bounty was placed upon him. Though he was a mere 17 years old, he was in great danger. He returned not because of the threat against his life, but because Hjörþrimul requested his immediate return. His parents insisted he become a tradesworker, for the time being, but he declined to attend any academy or school. As it became clear he was not Chosen, not destined to remain with the central cult (despite his troubled childhood and adolescent years) he instead had to find a new destiny. He remained by Hjörþrimul's side as the mysterious fever wracked her, as her Sight became true vision - as her destiny became evident. Særli has served her since. Though originally a business contact that ensured artefacts and credits were in constant flow to the central coven, travelling about the Galaxy, he eventually became her personal guard as she felt drawn to explore elsewhere. Powers/Abilities: Level 4, "Dark Side". 14 pointsMind Trick - 2 Form V - 2 Force Empathy - 2 Force Cloak - 2 Force Defense - 2 Force sight - 2
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Post by Deleted on Nov 28, 2017 19:42:28 GMT -5
IC: Darth Solus Korriban, A remote tomb Name/Title: Darth Solus Age: 20 Sex: Male Species: Human Occupation: Sith Master and Military Consultant Titles: Consulate of Carrion DOB: 134 ABY POB: Terminus Height: 6'3" Weight: 180 Hair color: Brown Eye color: red and rimmed in black, his dark side corruption is only apparent when he is supercharged in the dark side or in rage. He can retract it. Skin color: Caucasian Known languages: Basic, Sith, Ancient Sith Known family: slaughtered in an assault by Solus at 7 years old Master: Darth Wyyrlok IV/ Saarai (Chagrian) (Female) Apparel: Large black sith robes, Knee high “riding’ boots that click when he walks, Mask in the picture that has man technological attributes. Appearance: Solus is a young man with short military style hair. He is clean shaven and has lightly angular features. He is considered quite attractive by most that interact with him. He is very well built, quite muscular and defined. He wears black robes with squared off shoulders and a large hood. High boots (Riding style) come up to his knees and click when he walks, unless he is attempting to be silent. He has a mask that can we put on and removed at will that’s main purpose is to strengthen his link with the Dark Side. Gauntlets adorn his hands and wrist (Nazgul looking) and are made in a way that they do not interfere with his saber abilities. (See pictures) Weapons: two main saber with two back ups on his belt. A staff saber connected to the back of his belt. EMP grenades attached to armor Equipment: EMP & fire Grenades, Sabers (5 total, 4 single, 1 staff), Usual food pods, and a pouch holding a sith sorcery book. His mask is an armored mask with lenses that act as heat and night vision, while also being capable of acting as a rebreather against gas and for short times underwater, it is mildly painful to wear to enhance dark side connection. Armor Description of Abilities: Master of saber combat (multiple forms), master of elemental force abilities (lightning, pyrokinesis, cryokinesis), Armor is light and flexible, Very strong, and capable of taking multiple saber or blaster hits. His mask is built to help in his ability to fight (protection, night vision, infrared, rebreather, and water breathing) Personality: Passionate, well spoken, strong willed, stubborn, Cold and Calculating, Master Strategist Biography: Solus was born on Terminus to a small village. Lightning filled the sky when he was born. He was soon discovered because of his force sensitivity. Darth Wyyrlok IV learned of him just a few days after his birth and took him from his home world. She refused to let the jedi take him. She was a cruel master even by sith standards of cruel and would mentally and physically show Solus what true pain was. He trained Day and night. Wyyrlok would press Solus from the time he could stand. He learned to fight. When he was 7 years old she sent him back to Terminus. He landed and slaughtered the village he was from the last person was his mother. He pulled the heart from her chest. When he returned from his mission Wyyrlok beat him for holding back in previous encounters. She said he showed more power then she had ever seen in him and that he had failed before. He could have been training harder. With each smack of the rod he began to plot her end. One year later the time came. The twos sabers ignited and clashed. The trained furiously, she began to fear for her life as the very young sith pressed his attack. The training she had given him was now being used against her. As the hatred grew with each swing she faltered and fell. Solus’ face looked cracked like porcelain and had black spider like lines creeping through. She stared up at him and attempted to lift a hand to defend herself. In a flash of crimson her hand fell dead to the ground. She screamed. How Solus longed for this moment. Her screams echoed and his rage grew. He extended his hands and lightning shot from his finger into the flailing body of Darth Wyyrlok IV. Her screams died and silence remained. His first actions were to continue his training. Solus ran to her quarters and quickly gather holocrons. Still only a child he was to have to learn everything else on his own. He started with saber combat. He trained day in and day out. He sweat, blood, and pain fueled his next day. As he mastered his favorite style he wished to reconnect with the force power that took his masters life. Lightning would mark his life. The holocrons told him what he need but he needed more then the knowledge. He knew he needed to be able to take the hits. He needed to know the pain. He turned the lightning on himself. It allowed his power to grow. He felt the torturous shock, the burning of his skin, and knew where he was going. It took years of training to master these techniques. His resistance to lightning grew as he learned to take and redirect the hits. He longed for more. So he left the small base Wyyrlok had kept him on. He searched out more holocrons, they were to be his teachers. Every step he trained harder with greater ferocity. His collection of holocrons grew rapidly as did his skills. When he turned 20 he decided it was time. He took his ship and collection to a remote point of Korriban. He search long for a remote tomb of a great sith. His new training grounds and base of operations. Level/Stats: Level 6 Sith Master(26) push/pull: 2 Choke: 3 Jump: 3 Avalanche: 2 Lightning: 3 Cryokinesis: 3 Pyrokinesis: 3 Defense: 3 Mind trick: 1 Saber combat (Form VII Juyo/Vapaad (dual & staff)): 3 Darth Dreadwar, Volshe, Darth Catalyst, Attachments:
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Post by Darth Voidwalker on Nov 29, 2017 6:01:21 GMT -5
Dreadwar approved
Nox Talus
Level/Stats Level 6 (26)
TK-3
Choke-3
Lightning-3
Defense-2
Mind trick-2
Drain-3
Probe Mind-2
Force Scream-3
Djem So-3
Soresu-2
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Post by Darth Iramus on Dec 5, 2017 23:52:59 GMT -5
Theme Music: Two Steps From Hell - Black Blade (Invincible) Character Summary: Rank/Level: Master 6 Class: Sith Sorcerer/Arcanist Name/Title: Darth Iramus; Librarian and Lorekeeper Age: Apparent age 27, actual age roughly 150 years Sex: Male Species: Human Homeworld: Chandrila Occupation: Lorekeeper and seeker of knowledge Height: 1.8 Meters Appearance: Iramus has a pale complexion, but his face is more often than not obscured by the hood of his black robes. Under these he wears a simple outfit of black pants and tunic with dark burgundy tabi and obi and a black leather belt to hold his weapons and equipment. Weapons: His favored weapon is a long hilted lightsaber with a crimson blade. In spite of his academic nature Iramus is well versed in lightsaber and hand to hand combat and use of the Force as a weapon. Equipment: Vials containing specimens and elixirs for his archeological and other studies. Astrographic computers for plotting star movements. Description of Abilities: Iramus’ Force abilities include Force Push/Pull, Mind Trick, Force Avalanche and Force Lightning. His preferred lightsaber combat method is Form II Makashi Stats: Force push/pull – 3 Force Avalanche – 3 Force Lightning – 3 Force Choke – 3 Mind Trick – 3 Force Drain – 3 Dark Side Healing – 3 Force Deense – 2 Form II/Makashi - 3 Personality: Many would describe Iramus as cold and distant, preferring to keep to his archives and research. He rarely shows much in the way of emotion beyond the rare flash of anger and hatred when confronted by an enemy. Biography: Iramus was born Che’lum Din’la on the planet Chandrila. He was taken at a young age to be trained as a Jedi and reached the rank of Jedi Knight in his early twenties. Iramus reputation in the Jedi temple would mirror the one he later gained as a Sith; though willing to help others with research if asked and more than capable of contributing to conversation, the young Jedi Knight was often seen as distant, almost standoffish, by his peers. As he neared his thirties Jedi Din’la found himself undertaking many missions to find and bring back Sith artifacts so that they may be kept from falling into the wrong hands. Once one such mission with his former master Din’la came upon an ancient Sith artifact that he would later discover held a fragment of the spirit of a long dead Sith who would only identify herself as Vahl. Over time (the mission lasted many months) this spirit made itself known to him and began to insinuate terrible things. The Jedi were not being truthful, it said. At first, Din’la intended to tell his former Master, indeed the Council, about what he had discovered. But every time he was about to, something held him back. He would converse with the spirit and it would tell him more that he had not previously expected. More that he soon discovered to be true. It began to instruct him in alchemical methods to remove the wear of years in the elements had worked upon his youthful features. After the missions return to the temple others began to notice that he was even more reclusive than before. His former master became concerned and more than a little suspicious and so he searched his young friend’s quarters. Din’la was confronted by his old friend and, in a panicked rage attacked. After a ferocious duel Din’la slew him; though he sustained injuries of his own. Full of fear and anger, he consulted the spirit on what to do. The spirit told him to seek the Sith on Korriban and dubbed him, Lord Iramus. Iramus fled the Temple and took his former masters ship to the outer rim to find the Sith and join them in their quest to end the Jedi. It was then that the Emperor found him and brought him to his rightful place in the Temple on Korriban where he could learn and teach others about the true nature of the Force. Currently Iramus does not have an apprentice, as his constant studying and experiments do not stir the blood of the more ambitious youth, but he is open to teaching those who would learn Sith alchemy, an understanding of the biological aspects of force sensitivity throughout the ages and the way that the force has shaped and destroyed many cultures.
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Post by Sedriss Nathemus the Conqueror on Dec 6, 2017 6:47:11 GMT -5
Xar stats. Darth Dreadwar and Volshe approved. Level/Stats: Level 6 Sith Master Push/pull: 3 Choke: 3 Jump: 2 Lightning: 3 Defense: 3 Heal: 3 Mind trick: 3 Niman: 3 Force Drain: 3
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Post by Deleritas on Dec 6, 2017 19:19:46 GMT -5
Darth Dreadwar , Darth Solus , Sedriss Nathemus the Conqueror , Character Summary: Name/Title: Birth: Gha Rahkts II Taken: Darth Deleritas Age: 16 Sex: Male Species: Human Homeworld: Trandosha Occupation: Sith Apprentice DOB: 138 ABY POB: Unknown Height: 5’6 Weight: 150 Hair/Hair Color: Blond hair. Short on the sides, long on top, and parted from left to right Eye Color: Icy blue/grey Skin Color: Caucasian Language: Basic, Trandoshan, Shyriiwook/Thykaraan/Xaczik Known Family: Human birth family unknown, Found on Trandosha and adopted by Trandoshan couple Master: Darth Solus (Human) (Male) Apparel: Ninja-like in appearance. Simple black pants and long-sleeve black shirt, Black soft-soled shoes, Mask with a small handful of technological capabilities, Hood that is only worn for intimidation or shadow and distortion Appearance: Deleritas is an adolescent human male with well-kept blond hair. Clean-shaven and rounded features. Heavily scarred from self-harm during a brutal 6-month long trip from his home planet of Trandosha to Korriban where he met his master, Solus. He is short in stature but, athletic and nimble. He wears simple black garb consisting of a long-sleeve shirt, pants, and soft-soled shoes. He wears a mask that he earned through a trial given by Solus and its primary function is to enhance his physical and mental capabilities as well as place a bridle/harness on the voices in his head (hence his name…Latin for insanity) Weapons: Typically armed with a staff saber that glows crimson and emits a sound that is eerily reminiscent of his vanquished foes. It has a special property, derived from the Kyber crystals that were used to power his saber, in that it takes in the last remnants of the life force of his dying foes. He is also trained and proficient on a wide variety of other weapons ranging from standard issue blaster rifles to sniper rifles and bowcasters due to his upbringing as a Trandoshan and their cultural emphasis on hunting. Equipment: Mission dependent. Deleritas has access to an assortment of weaponry in the compound that he bases his operations out of and tends to frequently change his loadout to give him the greatest possible advantage over his enemies. However, his standard load consists of his staff and a pouch containing food pods, fire starters, and a comlink. His mask is capable of thermal and night visions as well as acting as a gas mask and temporary oxygen filter for underwater situations (lasting for about 45 minutes in duration before a surface is required). Description of Abilities: Deleritas frequently elects to not wear armor due its tendency to be bulky and limit movements. His hunting background has given him an excellent sense of navigation and stealth in order to most effectively find, ensnare, and kill his prey. Personality: Stoic yet has trouble concealing some of his emotions; passionate; hard-working; strong-willed; eloquent in speech; extremely polite but not pretentious Biography: I never knew my birth parents. I have worn a leather necklace on which was attached a pair of twin crystals for as long as I can remember. They were merely an indication of who my birth family may have been. I didn’t know what the crystals were nor what their power was. Never have I asked anyone about them for fear of having them stripped from my possession. I only knew that the crystals would speak to me at night when I was trying to sleep and would whisper horrible things to me. Filling my subconscious with nightmares of the most unimaginable sort… Based on my human appearances, I assume that my parents hailed from somewhere on or near Coruscant. Yet, I was far from being a normal human. I had no interest in pursuing politics or being an entrepreneur. I didn’t wish to join the massive Army. However, I do pride myself on being a very skilled hunter. Having been raised by Trandoshans, I learned to hunt via our ceremonial rite of passage. We hunted everything. Jedi, Womp Rats, Wookies, etc. You name it, I probably have a mounted trophy of it. Don’t ask me why my adopted parents, Gha Rahkts and Nare Sham, chose to adopt me because, quite frankly, I don’t know myself. According to my father (for whom I am named), he supposedly went on his ceremonial hunting expedition and I was his selected prey. I don’t remember any of this but, according to my father, I was able to elude him. I foiled his every attempt at capture and slaughter. He told me there was something almost supernatural about my ability to avoid him. After all, I was only a toddler, there was no reason for me to understand any of what was going on at the time… I said my goodbyes and boarded the ship that was to take me to an undisclosed location. It was a small single-man ship. Similar to an X-wing fighter but, without the weaponry or the option for an R-2-unit co-pilot. Immediately after my boarding the ship, the voices that had only spoken to me in my dreams, began to speak to me and visions plagued my mind. Muttering unimaginable things. From the vilest of insults to mere schoolyard taunts. I saw images of the only two people I had ever loved, my mother and my father, being brutally tortured and murdered. For ages, I travelled in that cursed ship. For ages, I dealt with the images set before my eyes. For ages, the insults were screamed in my ears. For ages, the images got more gruesome and the insults grew more hostile until I could feel myself approaching the razor’s edge: the brink of sanity and insanity. I separated my skin from my bones; dug at my flesh like a schizophrenic with a razor blade. To this day, my fingers trace scars that lace up and down my arms; the scars that run up and down my legs; the scars that web across my chest; and the scars that distort my face. Scars that mapped out reminders of just how much I was able to take. I mutilated myself until I was nearly unrecognizable when even I looked at myself in a mirror. Daily, death crooned in my ear. Yet, no matter the torture or pain I put myself through, I got no rest. No relief, from every sensation that plagued me. Death was on the doorstep and yet, I was unable to let her in… Instantaneously, all the cloaked figures in the room rose and spun in my direction. Their bright red blades ignited. I ignited my blades and they all began to attack in a fury. The swift and seamless motions of acquired my blades cut them to pieces. A dense white fog began to engulf me and choked the life out of my cloaked enemies. The mists poured into my sabers changing each blade’s color to a deep blood-red. The steady hum of energy that was once emitted from the blades, gave way to a crackling and hissing, eerily reminiscent of the agonized wails of my recently vanquished foes. The fog cleared and I stood amongst hundreds of pure-white skeletons whose life forces had given in to my blades. The figure in the mask came down from the pulpit and quickly accelerated into a run towards me… Doubled-over, out-of-breath, sweating profusely, muscles-aching. I trained and trained and trained under the watchful eye of my newfound teacher. “Again” Darth Solus called. I continued with the exercises he had outlined hours earlier getting sloppier and sloppier with each attempt due to my ever-growing fatigue. But, I continued to press forward so as to not disappoint Solus and to prove that I will never give up. After all, persistence is one of my strongest qualities. But, I had never encountered training quite like this. Darth Solus combined intense physical tasks with learning all forms of saber fighting. All that compounded with my routine weapons familiarization and proficiency training, made for long and exhausting days. My day would begin before the sun rose over Korriban to awaken the planet. My first exercise after stretching and meditation was to run for as long as I could and as soon as I could feel myself getting tired to run faster and rely on the Force to carry me and I would run until I physically collapsed. Solus used the Force to flit alongside me, effortlessly, and would bring me back to our small compound for the first of three meals and a short hydration period. Immediately following this was self-defense and hand-to-hand combat training. Darth Solus was an expert in three forms of martial arts, anyone with said capabilities was labelled a deadly weapon by the Empire and could not provoke any fights. That being said, Solus would always say that while he may never start a fight, he’ll finish one every time… Level/Stats (for new players): Level 1 Sith Apprentice (8) Jump: 1 Push/Pull: 1 Force Cloak: 1 Lightning: 1 Mind Trick: 1 Defense: 1 Saber Combat: (Form IV: Ataru and Form II: Makashi): 2
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Post by darthkain7 on Dec 9, 2017 2:03:33 GMT -5
Darth Kain Skill Layout (Dreadwar Approved)
Rank/Level: Sith Apprentice 1 Class: Sorcerer Skills
Pyrokinesis - 1 Force Push/Pull - 1 Force Choke - 1 Force Jump - 1 Force Defense - 1 Form I - 1 Form II - 1 Form V - 1
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Post by Darth Dreadwar on Dec 9, 2017 19:19:35 GMT -5
Theme Music: Two Steps From Hell - Black Blade (Invincible) Character Summary: Rank/Level: Master 6 Class: Sith Sorcerer/Arcanist Name/Title: Darth Iramus; Librarian and Lorekeeper Age: Apparent age 27, actual age roughly 150 years Sex: Male Species: Human Homeworld: Chandrila Occupation: Lorekeeper and seeker of knowledge Height: 1.8 Meters Appearance: Iramus has a pale complexion, but his face is more often than not obscured by the hood of his black robes. Under these he wears a simple outfit of black pants and tunic with dark burgundy tabi and obi and a black leather belt to hold his weapons and equipment. Weapons: His favored weapon is a long hilted lightsaber with a crimson blade. In spite of his academic nature Iramus is well versed in lightsaber and hand to hand combat and use of the Force as a weapon. Equipment: Vials containing specimens and elixirs for his archeological and other studies. Astrographic computers for plotting star movements. Description of Abilities: Iramus’ Force abilities include Force Push/Pull, Mind Trick, Force Avalanche and Force Lightning. His preferred lightsaber combat method is Form II Makashi Stats: Force push/pull – 3 Force Avalanche – 3 Force Lightning – 3 Force Choke – 3 Mind Trick – 3 Force Drain – 3 Dark Side Healing – 3 Force Deense – 2 Form II/Makashi - 3 Personality: Many would describe Iramus as cold and distant, preferring to keep to his archives and research. He rarely shows much in the way of emotion beyond the rare flash of anger and hatred when confronted by an enemy. Biography: Iramus was born Che’lum Din’la on the planet Chandrila. He was taken at a young age to be trained as a Jedi and reached the rank of Jedi Knight in his early twenties. Iramus reputation in the Jedi temple would mirror the one he later gained as a Sith; though willing to help others with research if asked and more than capable of contributing to conversation, the young Jedi Knight was often seen as distant, almost standoffish, by his peers. As he neared his thirties Jedi Din’la found himself undertaking many missions to find and bring back Sith artifacts so that they may be kept from falling into the wrong hands. Once one such mission with his former master Din’la came upon an ancient Sith artifact that he would later discover held a fragment of the spirit of a long dead Sith who would only identify herself as Vahl. Over time (the mission lasted many months) this spirit made itself known to him and began to insinuate terrible things. The Jedi were not being truthful, it said. At first, Din’la intended to tell his former Master, indeed the Council, about what he had discovered. But every time he was about to, something held him back. He would converse with the spirit and it would tell him more that he had not previously expected. More that he soon discovered to be true. It began to instruct him in alchemical methods to remove the wear of years in the elements had worked upon his youthful features. After the missions return to the temple others began to notice that he was even more reclusive than before. His former master became concerned and more than a little suspicious and so he searched his young friend’s quarters. Din’la was confronted by his old friend and, in a panicked rage attacked. After a ferocious duel Din’la slew him; though he sustained injuries of his own. Full of fear and anger, he consulted the spirit on what to do. The spirit told him to seek the Sith on Korriban and dubbed him, Lord Iramus. Iramus fled the Temple and took his former masters ship to the outer rim to find the Sith and join them in their quest to end the Jedi. It was then that the Emperor found him and brought him to his rightful place in the Temple on Korriban where he could learn and teach others about the true nature of the Force. Currently Iramus does not have an apprentice, as his constant studying and experiments do not stir the blood of the more ambitious youth, but he is open to teaching those who would learn Sith alchemy, an understanding of the biological aspects of force sensitivity throughout the ages and the way that the force has shaped and destroyed many cultures. Name/Title: Drax Age: 16 Sex: Male Species: Duros Homeworld: Duro Occupation: Sith Apprentice Height: 5'8 Appearance: Drax has the look of a Duros before his prime age. He has blue skin and large red pupils. Weapons: red lightsaber Equipment: vibro knife Description of Abilities: adept at telekinetic abilities while specializing in force choke Personality: Bold Biography: Born to unknown parents, 138 ABY, as an orphan Drax wanted power, power that couldn't be found on his Homeworld. He recently discovered his powers at the age of 14, when he ran into a group of thugs on the street. He went toward the thugs, and when he raised his fist, the thugs were lifted in the air, and suddenly the fell down, necks broken. This is when Drax discovered his powers, but he was weak. He wanted to learn more about his power, and how he could use it to his advantage. He'd heard stories of the Jedi. He thought the Jedi were a large portion of what was wrong about the Galaxy. He wanted to make the Jedi feel pain and suffering as he had all his life. He left his Homeworld at the age of 16 to seek someone to help harness his powers. He went to Korriban, the Homeworld of the Sith. There, he went to the Sith Academy to learn the true meaning of his power and to train with the other Initiates and Acolytes. Level/Stats: Sith Apprentice Level 1 Force Choke- 1 Force Push/pull- 1 Force Jump- 1 Force Defense- 1 Mind Trick- 1 Form III- 1 Form IV- 1 Form V- 1 -InfritAge: 28 Sex: Male Species: Kushiban Homeworld: Kushiban Occupation: Smuggler, Technician, Sadist (Sith Assasin) Height: Roughly three feet, refuses to be measured. Appearance: Nimble, quick and stealthy due to their slight builds. Kushiban are lagomorphs, they commonly walk on all four legs though their forepaws can manipulate tools with great dexterity. The Kushiban can easily be confused with small pets. Two large ears which rise and fall, reflecting the creature's mood, dominate the species large heads. Infrit has amber eyes and the facial features of a primate. He typically wears a coat of crimson, though as with all Kushiban he can change both his eye and fur color at will. The only accessory he wears is a comms device which clips to the base of his left ear. Weapons: Infrit has always been strong for his species. He does not carry a blaster, as they are too cumbersome, but if push comes to shove Infrit can fight unarmed with great proficiency. His size makes him nearly impossible to hit when running at his top speed, and the Kushiban will use any advantage his environment gives him to strike quickly from many angles. At the moment of attack, the creature will summon whatever weapon or tool he deems appropriate from his pocket plane in an attempt to strike unseen. Equipment: Infrit is a hoarder. An amazing array of tools and trinkets exist inside his pocket plane. With just a thought, whatever Infrit needs can be called upon as long as it has already been stored inside the void. Description of Abilities: Infrit can repair any broken machine or slice any datalink, provided he has the tools. He has refined a unique fighting style over many years from street brawls and pit fights. Most Kushiban are pacifists, but Infrit has a tendency to strike out at any humanoid which mentions his height, cuteness or similarity to household animals. Personality: Infrit is an ornery creature, The first twenty years of his life were spent in captivity, part of the Nal Hutta freak show and circus. Due to a fortuitous set of circumstances, he was awarded his freedom after discovering his still limited force potential. After a particularly rough beating by his warden, the Kushiban found himself able to phase into shadow, allowing him the ability to walk out of his cell, and easily stow away on a nearby freighter leaving the system. Biography: As a captive for most of his life, Ifrit was nothing more than a passing spectacle for most of the Humanoids he encountered in his life. He has a deep-seated hatred for the blind, yet, oogling masses which permeate most of the galaxy. Instead, Infrit has enjoyed the company of a much seedier crowd lately. The Bosh Katta Gang. For the last eight years, he served the small band of mid-rim smugglers out of Onderon as a technician and very capable spy when need be. Nearly six months ago, The Bosh Katta were arrested by customs agents at Iziz spaceport. In an attempt to free his only friends Infrit called upon his ability to fold space and due to his inexperience, the attempt failed. Infrit killed his friends, the agents, and deposited himself on the nearby moon of Dxun, stranded. Skills: LVL3 Fold Space ( phase walk, pocket plane)- 2 Force Push/Pull – 1 Force Choke – 2 Force Jump – 2 Force Defence - 1 Ataru- 2 Cloak - 2 Name/Title: Xar/Darth Ashe Age: 44 Sex: Male Species: Anzati Homeworld: Anzat Occupation: Sith Lord Height: 6'8" Appearance: (Clothing and build, not lightsaber style) Weapons: Several lightsabers, however his preferred combination is two single bladed orange lightsabers Equipment: Black robes, several Sith relics such as the holocron of Darth Sion and a talisman of ensnarement Transportation: "The Inquisitor" Description of Abilities: Master of basic telekinetic abilities, and he dabbles in Sith magic as well Personality: Xar is a "collector," of sorts. He'll do anything to gain more knowledge and power, sometimes causing him to make a hasty decision that could lead to a negative outcome here and there. This may, in fact, come from his nature as an Anzati due to their species hungering for flesh like vampires. As such, he hungers for knowledge and relics of old. Biography: Born on the planet Anzat in 110 ABY, Xar became an orphan at a young age. Anzat had been ravaged by the many wars that reined across the galaxy through the ages. Xar always longed for more...more stuff...more power...more glory...more than just...Anzat. He began to find more when he was 10 when he fought off a couple thugs and discovered he his force sensitivity. He had heard the stories of the Dark Jedi, Volffe Karkko, of the same race. He vowed to be greater...more...than Karkko ever was. He donned himself, "Darth Ashe", at the age of 15, but is not terribly fond of that name. Wandering across the galaxy for the past 29 years, he's collected many artifacts of the Sith, training under the holocron of Sion. In his continued wandering, he developed an affinity for Sith magic of which he is still an amateur. He currently has no affiliations with any organizations, and does not plan on any. Level/Stats: Level 6 Sith Master Push/pull: 3 Choke: 3 Jump: 2 Lightning: 3 Defense: 3 Heal: 3 Mind trick: 3 Niman: 3 Force Drain: 3
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Post by trentongordon on Dec 11, 2017 11:26:09 GMT -5
~Character Sheet Template~ (Approved by Emperor Dreadwar) *character image* *character theme music*- Shepherd of Fire by Avenged Sevenfold Character Summary:
Name/Title: Vas'Khan Loke "Reaper"
Age: 29
Sex: Male
Species: Human
Homeworld: Ossus
Occupation: Sith (Somewhat)
Height: 6'2
Appearance: He normally wears his armor. Some say he wears it because he is scarred from abuse. Some say he is scarred from a fire. The only thing that is really known about his appearance is that he keeps his face wrapped in a silken cloth when showing his face or not. He is also known to have normal colored eyes most peculiar to a Sith that was most notably seen by Darth Tyrannus when he was alive and known as the evil Sith lord.
Weapons: A simple lightsaber with runes engraved into it. The runes are said to mean nothing and something at the same time. No one who has seen it or heard of the meaning behind them is alive to speak except the one who wields it. Some have said Vas'Khan can cut daggers into you with just his words as well as his hands. Whether they are complimenting his taunting in battle or his words in a council room is uncertain. Others have also said the man can use his fists and his other limbs just as well as a blade or lightsaber. He seems more than proficient in hand to hand combat.
Equipment: Durasteel with a cortosis weaving inside. The durasteel also has a mixture of beskar and songsteel mixed into it. The engravings into it also mean something to him though some say it's ridiculous and simply for design. He says otherwise and says the meaning is hidden for only him to see.
Description of Abilities: Juyo a lightsaber fighting style singled around using your own anger to fight. It is used more of an offensive fighting style unlike Vaapad which uses your opponents anger. Djem So more for defense first then offense not very movement orientated which can be deadly for the user if they aren't proficient enough with it. It can also be very deadly for the enemy of the one using this fighting style if they aren't careful, a single slip up could end with the opposer missing a limb or even their heads. Force Choke a power made popular by the late Vader who used it on those who displeased him. It utilizesthe force by applying pressure from a distance to crush the trachea. It can end with either a dead man, a living man or even an unconscious man. But I place my bet on the dead man option, I haven't known a Sith to be very forgiving especially of failure. Force Push/Pull a simple force power learned by all due to being the basis of nearly all powers to not learn it is a mistake as it can help you in some of the most unlikely of situations. Force Lightning harnesses the hatred one has and puts it into a physical and painful experience for the person on the end of this. There are various colors of lightning for different people. This man himself has a dark crimson lightning that burns to the touch fueled by his endless rage. Soresu a defensive fighting style made popular by Obi-wan Kenobi a Jedi Master who fought Grievous, Vader and even Dooku. This style has helped him many times in battle and is still popular to the Jedi. Mind Tick is a simple move also a vital part of anyone's force training due to it being simple and handy in the best of times especially captured by weak minded creatures and people. Force Jump is as it states, a power to increase the height and how far you jump. It can be beneficial if you need to leap large distances or need an extra boost over an enemy.
Personality: Solitary, Refined, Opinionated, Wise
Biography: The young man named Vas'Khan was born on Ossus. He was raised as a farmers boy for four years before a fireburned his house down and his parents died in it. He was saved by the jedi. He was quickly taken in by the Jedi soon after they learned of his force sensitivity. Soon after he was taken in he started training. He was watched over by one master intently. The master told him that if he became a padawan he would be taken under his wing and shown immense power that not even the council could use. After having become a padawan he was taken into the care of Master Lo'Shan Medic. Master Lo'Shan Medic began teaching him in not only the Jedi way but the Sith way as well. Master Lo'Shan Medic was secretly a recruiter for the Sith and intentionally took in Palawan's to teach them the dark side. Later on after learning a bit from Master Lo'Shan Medic and becoming a Jedi Knight he learned the truth of why his parents died. They died in the fire due to Master Lo'Shan Medic so he could purposedully train Vas'Khan. After learning of this he killed his master enraged. He fled the Jedi and Ossus. He took his saber with him and fled to Korriban. There he learned the truth of the Sith. He left Korriban and started traveling. He became a mercenary once even. After gathering his materials and such he took to Mustafar and there he bled his lightsaber and there he forged his new face. He renamed himself Reaper after that and traveled. He is traveling to this day searching for something. What it is he doesn't know yet he just knows he's searching.
Level/Stats (for new players): Level 1 Sith Apprentice Juyo(1) Djem So(1) Force Choke(1) Force Push/Pull(1) Force Lightning(1) Soresu(1) Mind Trick (1) Force Jump(1)
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