|
Post by darthvoxyn on Feb 7, 2019 21:39:55 GMT -5
Name: Darth Vitani Age: 25 Sex: Female Species: Hapan Homeworld: Hapes Occupation: Sith Assassin Appearance: Unaltered appearance she has blonde hair down paster her shoulder blades with green eyes and high cheekbones, a slime build and five foot and eight inches tall Weapons: Red Lightfoil, two Shikkars, cigarette box dart gun, three smoke grenades Equipment: Nssiss Class Chiss Clawcraft, Lightfoil, Shikkars, various different outfits depending on what her mission requires, smoke grenades Abilities: Vitani chose to focus solely on Makashi when it came to lightsaber combat. With the ability to change her face and see past events by touching objects she is able to track down and stalk targets unnoticed and prefers to use Spear of Midnight Black or a cigarette box poisoned dark gun she made herself to kill her targets quietly preferring to only use the lightsaber when she can’t just use stealth to get away. In instances where a large distraction is needed she uses pyrokinesis to start fires around the place to draw attention away from the area she needs to be. Personality: Sarcastic and an in general smart ass, a stark contrast to her brothers tendency manners and polite word choice in conversation. Has come to the conclusion that without the empire personal power is meaningless and thus does not take part in the infighting and plotting against fellow sith at the detriment of the empire that is common among sith, is not likely to betray her fellow sith but if she is betrayed she will stop at nothing to kill the one who betrayed her. Biography: Darth Vitani was born to the Hapan Noble House of Endara’ta under the name Anael and along with her twin brother was the last heir of the house that had fallen from prominence. Since they were the houses last hope for regaining its former influence among the Hapen nobility and the continuation of the house when the force sensitivity of her and her brother manifested they were forced to keep it secret so they wouldn’t be taken by jedi or sith. While her brothers force sensitivity was shown through telekinesis Vitani was able to see events that already happened by touching an object associated with the event and exhibited unique ease in changing her appearance which she would often use when she would sneak out to play so anyone who found her would not recognise her. To the dismay of her family though Vitani exceptionally beautiful she was a tomboy and did not care for the nobilities balls and the mannerisms expected of her as the heir of the house though she was required to learn them, she much preferred playing with her brother and when she wasn’t playing with him she enjoyed tinkering and making little inventions. When she was 18 another noble house whose daughter was a potential candidate for betrothal to one of the Queen Mothers sons orchestrated the murder of her entire family in an attempt to eliminate her and increase the chances of their daughter getting in line to potentially become Queen Mother though Vitani and her brother managed to escape and went into hiding. Rather than staying in the cities they decided their best way to avoid being found was staying in the wilderness so they went deep into one of Hapes largest forests along the mountains for a “extended camping trip as her brother liked to call it to try to put a little positivity in their lives. While they were in the forest they found a cave with a dead body they would eventually find belonged to a dark jedi and three old sith holocrons. Managing to access the information within them the twins began to learn to control the force. Vitani learned how to call energy from the force and form it into an imperceivable spear. One day while Vitani was on a trip to the city to steal food using her ability to change her appearance to hide herself she heard of a ball being hosted by the family she knew had her family killed and decided it would be the best opportunity to avenge her family. Sneaking into the party disguised as a servant and then changing into a spare security uniform after finding where those were kept she spent most of the night learning the layout of the mansion and then later after noticing the matriarch of the house and the only daughter of the house walk away from the party alone she followed the two and using the dark spear ability she learned from the holocron killed the two then left the property before anyone found the bodies. After waiting several months after she killed the two she and her brother packed up what few things they had and returned to the city discreetly and stole a starship to leave the Hapes Consortium to travel the galaxy and maybe find more holocrons. On their journey they found an old Clone Wars Lucrehulk Battleship and Providence Destroyer abandoned in space. Vitani took the Providence and renamed it the Iridescent Spear and her brother took the Lucrehulk. Together they reprogrammed the droids in the two ships to serve them and used the two ships as mobile homes they would use to keep the things they acquired and to attack pirates to steal their stuff for their own. After a while they were found by the sith and sent to their academy when the sith saw their potential. Over their journeys Vitani found a young solid black Nexu cub and took it as her own. Lvl 1 sith assassin Form II - 1 Force Defense - 1 Pyrokinesis - 1 Lightning - 1 Spear of Midnight Black - 1 Alter Image - 1 Force Cloak - 1 Psychometry - 1 starwars.fandom.com/wiki/Psychometry starwars.fandom.com/wiki/Darkshear starwars.fandom.com/wiki/Pyrokinesis
|
|
|
Post by dwomutsiqsa on Feb 8, 2019 1:14:23 GMT -5
Name: Dwomutsiqsa
Sex: Male
Age: 50 (physically 20, Nightsister magick has increased his lifespan)
Race: Zabrak/human hybrid
Homeworld: Naboo/raised on Dathomir
Class/Occupation: Sorcerer/Scholar
Height: 175cm/5'8"
Weapons: Formerly ceremonial curved lightsaber retrofitted for combat. Lightweight disentombed Sith sword. Wrist mounted lanvarok. Telescoping phrik spear with pure Cortosis wings.
Equipment: Thematic Songsteel gauntlets. Bodysuit and helmet, both highly resistant to environmental hazards (also thematic). Robes and light armor sprawled in energizing Sith runes of strength and endurance.
Abilities: Dwomutsiqsa is first and foremost a conjuror; not of cheap tricks but of beasts and traps. Most notably the spell Dwomutsiqsa, or "Summon Demon." This spell summons of smoke-like entity of pure darkside energy. Although it is unable to instantly disintegrate flesh like the Dark Side Tendril spell, it is more than capable of severe metaphysical harm and through a small but slightly time consuming ritual, complete absorption. When it comes to traps, the simply named spell, Dark Energy Trap, is his favorite. This spell manifests as faint shimmers of purple. It is an immobilizing spell. Jedi and Sith alike have been frozen in place by this spell. Their kicking, pushing, and slashing having no effect on the spell whatsoever. A great number have starved to death in the trap, leaving their still standing rotting corpses like macabre decor.
Force Powers: Dwomutsiqsa (see above) - 1 Dark Energy Trap (see above) - 1 Force Lightning - 1 Push/Pull (Telekinesis) - 1 Force Defense - 1 Force Choke - 1 Force Avalanche - 1 Shien/Djem So - 1
Personality: Dwomutsiqsa is an unintentionally aloof and ambitious individualist. He has an intense abhorrence for banality and will go to great lengths to avoid it. Rarely bored, Dwomutsiqsa seeks to maximize efficiency in, to put it bluntly, anything, and enjoys the meditation required. He is almost zealous in the Sith virtue of freedom from chemistry and therefore immune to the vices of lust and drugs. Often seen as fearless, when in actuality his fearlessness is simply execution without anxious influence, colloquially put as "fuck it."
Biography: Not much is known about his life before the Nightsisters and the Sith. This includes his name, but what is known is: he was born on Naboo to a Zabrak mother and a human father and he was sold as a slave to the Nightsisters out of desperation due to poverty. He was trained differently than the standard Nightbrothers. He was taught the use of magick and the lightbow, for his sect was paranoid about the destruction of the clan and believed he could be one of the last in only a few centuries. He was trained as a battlemage and remains so to this day.
This primitive lifestyle was cut short by a violent but cowardly Sith peon named Sedicious. He slaughtered his sect and took the nightbrother as an apprentice. Under Sedicious, he would face humiliation and barbarous training constantly to compensate for his master's low status. All too often did the night brother take point in trapped, zombie infested tombs. He was not truly an apprentice; he was a meat shield. Sedicious attempted to follow in the Emperor's footsteps by gathering arcane knowledge and artifacts. A young Dwom, during a disentombment, came across the painting of a million-armed deity over an army of horned smokey beasts. The artwork affected him so much that he disobeyed Sedicious at risk of execution to learn of... whatever it depicted. It was because of this he earned his name. Sedicious had caught his apprentice and forced him to summon his own executioner for entertainment. He was dragged to a cold and barren valley and forced to recite the spell incorrectly. He was then stared down by a tall, gaunt, rotting corpse. It s white hair flowing toward the wind in rebellion of physics. The white, seemingly empty, eyes incited existential horror while its calf-length talons bred primal terror. To his master's suprise, the young Sith fought in spite of the almost paralyzing fear. By facing these creature and destroying it with the Force, he gained his name: Dwomutsiqsa. He would spend years learning arcane techniques, biology, weaponry, and political science as his main influence, Plagueis, forced his apprentice, Sidious, to do so as well. Now Sedicious is dead and Dwomutsiqsa seeks a place within the Empire.
Strengths: High Force endurance / large pool of Force energy, very resistant to the tricks of the mind. Logical even during times of great stress. Ironically minded, he is capable of finding pleasure even in his own failures. Very knowledgable about an abundance of topics. All about efficiency, but not neccessarily practicality.
Weaknesses: Below average physical endurance, compensated with above average Force augmentation. Aversion to banality and tendency to overestimate gives uncreative opponents a leg-up. Poor execution of extraverted emotion makes many interactions difficult.
|
|
|
Post by darthkain7 on Feb 28, 2019 16:00:07 GMT -5
Name/Title: Darth Kain Age: 26 Standard Years Old Sex: Male Species: Human Homeworld: Kashyyk Occupation: Sith Apprentice Height: 6'1" Appearance: When he's not completely concealed in dark, tattered robes and a hood to match, he is a rather handsome human. Warm black hair and soft green eyes stand out on his face, as well as the deep scar across the bridge of his nose. He's tall and lean, and often wears a pendant around his neck that seems to hold both significance to him, and pure dark energy. Weapons: One lightsaber, crimson bladed with ancient runes inscribed in the hilt. Equipment: His pendant, which he has not given information on save that it is important to him. Texts about the ancient Sith, more for historical value than anything. Scrolls describing the Aing-Tii and their rituals, obtained illegally. Description of Abilities: Kain maintains a level of empathy that allows him to be diplomatic if he so chooses, however any annoyances that can't be spared will have to deal with his apt skills in lightsaber combat and even more dangerous Force abilities, particularly his pyrokinesis, an innate gift. Infiltration is not his forte, however he can be stealthy when he needs to be. Personality: Kain is quiet in his off-time, often found reading or being deep in thought. When on a mission he speaks calmly, only releasing his passion and fury in the heat of combat, where he feels it belongs. His interpretation of the Sith Code is not as extreme as many of the other apprentices, for he doesn't believe that showing strength and achieving power always necessitates in the harming of innocents. Biography: Darth Kain, once known simply as Corvar, was found by the Wookiees on Kashyyk in the wreckage of a starship. His true parents were nowhere to be found, likely dead, and luckily for him, the tribe of Wookiees that found him were not the kind that ate babies. For the first year of his life, Corvar was raised on Kashyyk. That is, until a Twi'lek trader by the name of Hassan adopted him. For the next eight years Corvar and Hassan lived from ship to ship, never staying one place too long. At the age of three, Hassan realized that the boy was different, particularly when things began to be set aflame whenever Corvar was upset. He could only assume that Corvar had a unique connection in the Force, and rather than send Corvar off to the Jedi, Hassan scrounged up any texts related to the Force that he found in his travels. This led to a forbidden text about the Sith, one that drew Corvar deep into the dark side. At the age of nine, while he and Hassan were getting fuel for their ship on Tatooine, a gang of slavers attacked the spaceport where they stayed, killing dozens and enslaving twice that number. Corvar became a slave, and Hassan did not survive. Over the next two years, Corvar was forced into hard labor by the slavers, and it was only through his lessons about the Sith that he learned to finally control his power. With help from no one, Corvar set the village ablaze, killing slaves and slavers alike in his escape. He carved out the explosive device placed in his body, and with it being extremely small, he placed it inside of a pendant that he wears around his neck to this day. It lingers with the memory of his escape, and the kind of power it takes to break the chains that bind. It wasn't long before a representative of the Sith found Corvar, sensing his power. Corvar was excited to learn that the Sith survived, and that he could have a place among them. ___________________________________ Name/Title: Zul’tar Age: 48 Standard Years Old Sex: Male Species: Human Homeworld: Dathomir Occupation: Exile Height: 5’10” Appearance: A short yet rather brute of a man that could be described as very muscular. He has pale skin, (graying) black hair that has been shaven in his recent captivity, and a beard that reaches his collarbone. A vertical scar travels across most of his body, from just above his left eye down to his left knee, as well as various other marks across his body from the battles he's been in and the beasts he's fought. His eyes are a piercing green. Weapons: Enchanted Battle Axe, made to be lightsaber resistant, and a bow that he can fire with incredible accuracy. Equipment: An old wedding ring that he never takes off; holds incredible significance to him. Description of Abilities: Zul’tar is a monster in combat, breaking the bodies of his opponents through his sheer power and skill, and he also possesses the ability to break their spirit with his quite effective usage of Dun Moch. Just as well, he's a threat at a distance with his bow, using it when he must kill quietly. He also has training in the martial arts of Stava and Thrar'kor. Personality: Zul'tar is quiet and stubborn, often he would rather sulk in his hut on Dathomir than venture into the unknown, despite his past as a fierce warrior. He will do everything in his power to avoid conflict, learning in his exile that a beast doesn't attack if you do not make yourself a threat. When in confrontation, he is violent and wisecracking. When he has a goal in mind, nothing can stand in his way and survive his wrath. Biography: Zul'tar is a Nightbrother, a human born on Dathomir with a talent for war. He rose through the ranks of his clan rather quickly due to his sheer ferocity in battle, but everything changed the day he met his one true love. She was from another world, a human like himself. Her name was Delylah, and she was the only thing he ever cared about. The clan grew wary of his affection for her, knowing that love could weaken as much as it could strengthen. Zul'tar’s world came crashing down when he found the corpse of Delylah, who was to soon give birth to their child. She had been kidnapped by foul cultists, and he wasn't strong enough or fast enough to save her. Since her funeral, which he alone attended, he has willingly gone into exile, living in the wilds of Dathomir on his own. If he wasn't strong enough to save his love, how could he be strong enough to serve his clan? ___________________________________ Name/Title: Darth Abaddon, the Devoted Age: 22 (biologically) Sex: Female Species: Human Homeworld: Nyssa Occupation: Sith Lord Faction: Sith Empire Height: 5' 5" Physical Description: Abaddon is a relatively short human female with caramel skin, and eyes of violet flame. She shares some resemblance to her older sister, though she remains free of any scars, and a small tattoo of hidden meaning lies on her upper back. Apparel: She usually wears a short, black dress of lace when not in battle. Otherwise, she tends to wear a gambeson coat over tight, brown bantha leather with knee-high boots; her legs are too covered by the same leather used underneath her gambeson. Weapons: Two Shoto Lightsabers with Crimson Blades, each possessing a corrupted Firkrann Crystal, imbuing each blade with an electrical charge that is especially devastating to droids and cybernetics. An ancient Sith ring that can form a small round shield upon activation. The shield itself can resist glancing lightsaber strikes, and is able to absorb energy that it blocks. Equipment: Ancient Sith Ring, as described above. Description of Abilities: While strong in the Force, Abaddon differs from her sister in its use. While Apollyon displays more elegant abilities such as ones that plague a victim's mind, Abaddon chooses to be far more destructive. She is able to crush the human body and contort it unnaturally with her telekinesis, while also able to rip apart entire battlefields with her lightning and other elemental displays. Abaddon is well-versed in lightsaber dueling despite her young age, typically deciding to allow her opponents to tire themselves out against her defenses before countering them and ending the fight, one way or the other. Personality: Abaddon is loyal to family above all else, and with Apollyon all that she has left, few are more important to her than her older sister. Many can see her as callous and distant, but in truth, it is simply a result of her journey through time, and her slow realization of what happened to the galaxy. She has devoted most of her time to history, just so she may see what she's missed. As for her morals, she subscribes to the idea that the ends always justify the means, no matter how awful the means may be. Biography: Brought to the Sith Empire by her sister, Darth Apollyon, four years before, Abaddon struggles to rise to the height of fame that her sister has reached. Though she tends to thwart her own efforts, for she is often only found in the Sith Temple's library, trying to create an accurate timeline of everything that has happened in the four thousand years she was frozen. Darth Abaddon was born on Nyssa, in 4,016 BBY, to High Lord Tritum XI of House Mecetti and Viscountess Mireya of Vjun, with the birth name of Nataniella. She was raised by a family which revered the ancient Sith, alongside her older sister whom her father tended to spoil with any and all education that House Mecetti could afford. Nataniella was not as fortunate as her sister, receiving more basic schooling. This left her a spiteful child, resentful of her parents and jealous of her sister. Upon her sister's graduation and immediate emancipation, Nataniella too left House Mecetti behind, though instead of being able to land a satisfying career, Nataniella was forced to stay on the move, using her abilities in the Force to fulfill odd jobs here and there, making her a bit of a bounty hunter at times. It was then that the HoloNet bursted with news of a Sith uprising across the galaxy, as Exar Kun declared himself a Dark Lord of the Sith. Having been away from her sister for so long, Nataniella's hatred for her subsided, and she knew that Zelashiel would begin studying the Sith because of this uprising. If anyone knew Zelashiel, it was her. For what seemed like years, though in truth it was only months, Nataniella found her sister. She discovered that her sister was not the same woman she remembered. Zelashiel spoke of an ancient being, more powerful than Exar Kun. She spoke of blasphemous ideologies, ones that would make their parents go into cardiac arrest upon hearing. Though hesitant, Nataniella decided to stick with her sister, hoping this journey to a place known as Nilbrebmah XIII would help her escape the massive debt she owed to the Hutts. It was there that the sisters found what they seeked: the imprisoned spirit Dreadwar. There, the sisters were frozen in time, four thousand years passing within the blink of an eye. Nataniella awoke to her sister's gaze, which blazed with red flame. Zelashiel was older now, six years older than her, where they were once only one year apart. But it seemed that Zelashiel was gone, replaced with Darth Apollyon. Apollyon showed her younger sister the might of her master, the deified Darth Dreadwar. Nataniella knelt in reverence, pledging herself to the will of the Sith Empire. Dreadwar, amused, gave Nataniella a new name. The jealous daughter of House Mecetti died that day, and from the ashes rose Darth Abaddon, apprentice to Darth Apollyon. For four years, Abaddon has studied underneath her sister's tutelage. But due to Apollyon's business as the Emperor's Hand, it has left Abaddon plenty of time to study the past, to see what she missed in the four thousand years she'd slept. It was during these studies that she met one young Damian Kento, a bonafide prodigy that she one day hoped to make her apprentice, upon completion of her own training.
|
|
Volshe
Administrator
.: Empress
Posts: 229
Likes: 163
|
Post by Volshe on Mar 25, 2019 6:42:10 GMT -5
VOLSHE’S LAMBDA CLASS T-4a SHUTTLEUpper middle room - galleyRed stripes - kitchen Blue X - maintenance and systems box, plus minor storage. Kitchen is equipped with various amenities, for warm meals, recreation, etc. Upper right room - captain’s/diplomat’s quarters- - (usually was Shira or Alisha’s space)Turquoise - console/electronics Navy blue box - storage Lower right room - Viscretus’ quartersPeriwinkle - storage / closet Gold/violet - seating and ornate bar cart ( 😛 ) Teal - console Two little rooms - refreshers with sonic showers Middle lower room: passenger’s/crew quarters Right hand bed - extra bed/med bay bed Mint dashed line - convertible wall for medbay area Grey boxes - personal storage Far left wall - two bunks, making four beds total Middle floor hatch - maintenance and storage Central foyer room 7 - ramp 8 - more maintenance and storage 9 - weapon and extra supply storage Dark green icon - weapon storage Mint green icon - medbay storage Teal - console - ~ - ¥ - ~ - Other Information:Recently renovated - due to its age has been renovated multiple times. Equipped with fairly modern shield generators, cloaking, hyperdrive, and weapons systems. (Within the last 3-5 years). Rations and supplies for 7 people maximum for long term journeys, lasting up to 3 months. Basic uniform and armour within weapons and passenger storage units. Single droid in the passenger floor panel for diagnostics and other tech assistance.
|
|
|
Post by taciteoccultus on Mar 26, 2019 20:33:19 GMT -5
(GM Approved)
Name/Title: Shalyx'har'zan
Age: 698 Galactic Standard Years
Sex: Male
Species: Duinuogwuin
Homeworld: Cophrigin V
Size: 31 Meters
Appearance: Silver gray and silver blue scales, wings as black as the void of space, a black leather belt, and a deep growling voice
Weapons: an alchemized Sith Sword created for his size
Equipment:
Description of Abilities: Flight, Can breathe in space, ability to exhale super heated gases
Personality: Calculating, Calm, Evil, Contempt for all life other than his own
Biography: A forgotten egg hatched on an a world lacking sentient life. The creature also known as a Star Dragon, hatched from this egg, spent 20 years on this planet. Killing and eating the indigenous wildlife to survive. On his 20th year he departed from his home, returning occasionally but not often, to travel the stars. His first encounter with sentient life was disastrous, as a Smuggler ship came across him at the beginning of his journey in the stars. He would feel a sort of buzzing in the back of his head. The smugglers are frozen in awe and fear as the turret blast misses the giant creature, it turns, and roars as it gets closer. Before they can react he is on top of the smuggler's ship, clawing and ripping at what he can as he attempts to get in. With another roar he exhales a superheated gas, melting his way into the ship. As he drops into the ship the smugglers begin to suffocate as the empty void of space deprives them of air, and then die. After that encounter Shalyx'har'zan had a hard time trusting anyone as he continued to travel the stars growing bigger through the years. At the age of 180 he found his way to the Dark Temples of Dromund Kaas and finds a holocron of a long forgotten Sith Lord. Over the next 20 years he would leave and return to Dromund Kaas frequently studying the holocron. At last in his 200th year he roars in triumph as he raises a Sith Sword created for someone of his immense size. He flys into the stars once more, having learned much from the holocron to use at his disposal.
Class: Sorcerer
Level: 1
Skills:
Force Drain – 1 Form V – 1 Force Lightning – 1 Mind Trick – 1 Force choke – 1 Force Avalanche – 1 Force Defense – 1 Force push/pull – 1
|
|
|
Post by darthvoxyn on Mar 26, 2019 23:40:51 GMT -5
Name/Title: Crewman Erik Corr Age: 23 Sex: Male Species: Human Homeworld: Qalydon Occupation: Crewman Height: 1.82 m Appearance: Short brown hair, fairly average, disposable appearing. Weapons: Standard issue pistol and stun-stick. Equipment: Standard issue thermal detonators, energy shield, and his lunch. Description of Abilities: is good at identifying vintage stamps, good at doing paperwork, can at least hit the broadside of a barn with his blaster Personality: Generally happy and upbeat, enjoys doing paperwork, and likes to collect stamps Biography: Erik Corr was born on Qalydon twenty three years ago. When he was five years old he found a old Confederacy of Independent Systems stamp and that began his love of collecting stamps. The other kids in his hometown would make fun of him because while they played tag or catch he would collect stamps but he didn’t care, if they couldn’t see the joys of stamp collecting that was their problem. As he progressed through school he found he really enjoyed paperwork so when he was old enough he joined the Imperial military so he could travel the galaxy to collect exotic stamps and do paperwork at all the amazing places the galaxy had to offer. Level: 0 crewman Attachments:
|
|
|
Post by aureliaillium on Mar 31, 2019 21:18:12 GMT -5
Name: The Nameless. (Nix by birth) Refuses a Darth name. Age: around 4,100 (went into carbonate freezing at 25) Species: Rhandite human Homeworld: Rhand Gender: Female Occupation: Warrior/Sorcerer of Rhand Appearance: 6”1 Dark skinned human with black dreadlocked hair down to her waist. Void black eyes. Slender but hard muscular build. Often wears simple unassuming clothing, but does possess sorcerer robes and has an affinity for bones, either in jewelry, hair beading or her alchemised bone armor. Bio: The Nameless was the only surviving daughter of the human man that would become Darth Nihilus. Nihilus was originally a Rhandite from the Nihil retreat, who in a rare move ventured out of the confines of the retreat to spread the Dark. Nameless (or Nix as he alone called her) waited for her fathers return to Rhand, but near ten years passed with no hint. Nameless and her Father had magnificent, beautifully chaotic plans to rend the galaxy apart, to break the seals, and free the Sith Gods but without him Nameless was utterly lost as to how to bring them into fruition. As he was key to bringing about destruction she was able to focus her Dark Sight again and again to find her father and at last found a glimpse of his essence. She to left the retreat in search of her Father, following rumors of one called Darth Nihilus. She glimpsed him briefly as she followed her Dark Sight to Dxun. Although vastly changed….not uncommon for her culture… she knew it was him from his stance, his form and oddly pointed hood. Beneath it lay his Shadow Crown. He must have found something truly born of The Dark to become something so powerful. She stowed away on the Ravager and for few brief weeks was reunited with her Father, although he possessed no memory, no care, and no thought toward the Nameless. He’d truly become one with The Dark. He didn’t speak of what he had found that turned him to his present state, but he did create several holocrons, a few of which Nameless was able to claim. However when the Exile, Visas Marr and Mandalore the Preserver boarded the Ravager the Dark Sight failed the Nameless. She couldn’t see victory…..only destruction, but not to her favor. The Dark Sight had failed her father to...her only option was to take an escape pod and flee. And in violation to typical Rhandite teachings Nameless mourned the loss of her father deeply. She didn’t expect to loathe herself for failing, for fleeing, but loathe she did, so deeply that she felt herself becoming disconnected from life. Eventually even the Dark began to fail her. She wandered aimlessly for weeks, powerless, dying at least in spirit before finding a Void planet. Nilrebmah XIII. There she was instantly recognized for what she was, a Rhandite cultist, and urged to join an army….one frozen in carbonite for thousands of years. The Carbonite Sith Army. Upon awakening she has little care for the passage of time, her memory has vast empty gaps and her powers have dwindled significantly. Weakened so much she might be mistaken as a mere ordinary Sith. Personality: Cold, cruel, sarcastic and prideful. She doesn’t care about pleasing others, nor for friends or allies. Her sole purpose is to serve the Dark, to create entropy and chaos. Desires: Nothing but war, power and decay. Perhaps some new weapons. Weapons: 8 foot long Cortosis tipped spear, phrik shaft. Tip can be removed and exchanged for a neurotoxic coated beskar point. Songsteel curved katana style sith sword, capable of projecting Force drain . Right wrist mounted lanvarok. All disks poisoned with a neurotoxin, one disk layered with cortosis. Doesn’t wield a lightsaber, nor desire one. Equipment: Circular bone shield and bone armor, both alchemised to be similar to beskar. Strap to carry spear across her back. Leather sword scabbard across her back. Stolen holocrons Battle Stims, bacta patches and med packs Strengths: her fanatical belief of The Dark, and the Sith Gods. Cold personality, eagerness for melee battle. Weaknesses : Hunger for power, pride, terribly weakened after so stasis, gaps in memory. Abilities: A practitioner of Dark Sight but after being cut off from the Dark for so long during carbonate feeezing she is unable to use it effectively and as such currently has no points in this ability. Mind Trick: 1 Force Lighting:1 Force Defense: 1 Rhandite Darkshear: 1 Odojinya: 1 Force Drain: 1 Deadly Sight: 1 Force Push/Pull: 1
|
|
|
Post by Mitthfisto on Apr 6, 2019 0:15:33 GMT -5
~Character Sheet Emperor Approved ~
*character image (optional)* (placeholder for a stock image ) *character theme music (optional)* Who Put the Blood (Celtic) Character Summary:
Name/Title: Mitth Tsuro
Age: 76 standard years
Sex: Male
Species: T’landa Til
Homeworld: Nal Hutta
Occupation: Employee/Slave Relations
Height: 2.4 meters
Appearance: Stocky grey hide that at one time had white splotches, all of which are now shaded in with different blood red color tattoos. Horn has a dull pewter shaded gilding web lattice covering that is actually mandalorian iron. Usually is seen with one or two ‘saddle bags’ on his back and tends to keep his arms hidden under his necks fat folds.
Weapons: Has a mandalorian iron dagger with tri blade sides, a collapsible skewer with forked end, and two curved hilt lightsabers he keeps tucked in his neck folds.
Equipment: Skewer, pain sticks, slave collars, various drugs, medical tablets, and nutrient cubes.
Description of Abilities: Exultation (subsonic/ultrasonic vibrations paired with empathetic abilities to affect others), To Be Determined
Personality: Selfish Empathy, he often seems to care about his slaves and others, although this is often just to improve his standing and services. Has a spiritual side that puts him at odds if he feels the Force is leading in a different direction as he has begun to feel it’s guidance.
Biography: Born to a marginal herd he was raised for service to his family’s chosen kajidec of Hutts. It was not long after his first mating , which resulted in twins, that he found himself at odds on a job with a young slender Hutt. For some reason, whether it was a bruised pride that would not submit again or the Force pushing his actions, he gored and killed the young Hutt. Leaving the body on a bank he had hurried home to his mother and arranged to sell off all he had and then sell himself into servitude to a Sith, something he viewed as little more than a non slave of a lesser species.
With his money and some stolen artifacts he left his swamp of a home behind, only later learning that a swamp monster had been blamed for the death of the young Hutt as one had eaten most of the body. With his new master he found himself actually discovering new things about himself, discovering his power, discovering a much wider world.
Level / Stats: Level 1 1 Force Push/Pull 1 Force Choke 1 Force Jump 1 Force Lightning 1 Force Defense 1 Mind Trick Will eventually train to be a Prior
|
|
|
Post by darthkain7 on Apr 6, 2019 1:09:25 GMT -5
Updated Stats Sheet for Zul'tar IC: Due to the successful hunt alongside Zhav'vorsa, along with Zul'tar's muscle memory returning now having been in combat.OOC: Due to Zul'tar being the character I GM through for the next tagset. Rank/Level: Nightbrother (Master 6) Class: Warrior SkillsForce Push/Pull - 3 Force Whirlwind - 2 Dathomirian Healing - 3 Force Jump - 1 Force Defense - 3 Force Choke - 2 Force Stasis - 1 Beast Control - 3 Force Lightning - 2 Cryokinesis - 1 Force Rage - 3 Force Destruction - 1 Force Speed - 1
|
|
|
Post by dwomutsiqsa on Apr 8, 2019 18:29:20 GMT -5
Sex: Male Species: Formerly Half-Delphidian/Sith Pureblood, Currently Force Entity Age: Over 500 years old Homeworld: None (born in space), currently resides on Durace Occupation: Sorcerer of Rhand Class: Sorcerer Height: Originally 5'10", Currently somewhat variable (usually 6'2") Appearance: Entheos is a Dark wraith, in between living and dead and with a body of pure entropic energy. Usually either clad in Rhandite Dark Armor or tribalistic robes and bone armor. Seems to be a figure of pitch darkness, but upon closer inspection his body is revealed to be a window into the universe. Entheos showcasing his arcane anatomy and its ability to alter its shape Entheos' Rhandite Dark Armor ____ Weapons: Alchemized Phrik polearm, capable of releasing Force blasts equivalent to the users skill in telekinesis. Equipment: Molecular disruptor, fire paste. Rhandite Dark Armor, also known as Rhandite Black Armor is not only nearly indestructible, but serves to suppress the sickening aura that a Force wound gives off and makes it easier to co-operate. Horned Sunset Crown. Ceremonial Mace. Entheos' "Sunset" Crown and Ceremonial Mace Ships/Transport: An Oskan Blood Eater (mount), An Asha-class Attack Cruiser was gifted to Entheos for his work in reviving the Rakatan Archipelago, the ship carries as many weapons as the Derriphan II-class albeit with fewer starfighters, and is also equipped with its signature quantum-crystalline ram, allowing it to ram and pierce enemy ships. Languages: Every Sorcerer of Rhand is required to learn many languages throughout their lengthy lifetimes, with Basic, Anzati, Vagaari, Killik, Ebruchese, Rakatan, and Arkanian being only a few. Combat Abilities: Entheos is well versed Dark sorcery, also known as Umbrakinesis. One of the most powerful abilities in a SoR's arsenal is Darksight; an arcane form of battle meditation that allows the user to see how close an enemy or an ally is to death and subsequently nudge them toward or away from a decision that will ensure their demise. Darkshear is an invisible wave of entropy that causes the affected to suffer the cumulative damage of many years of atrophy with the greatest masters of this technique being able to send massive waves over entire armadas, loosing bulkheads and opening airlocks. Gaze of Atrophy is a Rhandite adaptation of the ability Deadly Sight; where Deadly Sight burns the target(s) to ash, Gaze of Atrophy causes the target(s) to suffer an intense feeling of Malaise which progresses to the decay and failure of organs. Fold Space is an ability that originated in the Kathol Rift by the Aing-Tii monks. Fold Space allows the user to use the Force to instantly teleport an object or oneself over a distance. Waves of Darkness is a Sith sorcery that sends visible and palpable waves of darkness over an area that is accompanied with thunderous sounds. Those caught within its tide suffer intense feelings of despair and confusion and are tormented by malicious whispers of the dark side. Force Defense - 1 Push/Pull (Telekinesis) - 1 Darksight - 1 Darkshear - 1 Gaze of Atrophy - 1 Fold Space - 1 Waves of Darkness - 1 Force Drain - 1 Personality: Despite following a such a morbid philosophy, Entheos is a rather happy (inwardly) individual. Always calm and logical, Entheos is never caught in a situation that will break his insouciant attitude. Strengths: Wound in the Force. Resistant to psychological attacks. Large pool of Force energy. Weaknesses: Fierce aversion to intense heat and even simply bright light. Feather-light, even with armor. Prone to overestimation. Bio: Born to the name Hadzuska Ditra, literally translated into Basic as "Shadow Flesh," was born to Delphidian mother and a Pureblood Sith father. The potent mixture of genes gave him the appearance of the rare obsidian-skinned pureblood, such as that of King Adas, albeit with leathery skin. Considered to be a spoil of war, Hadzuska Ditra was taken by the Vagaari as a child and forced into labor work as a slave. The Vagaari, in their unlimited vanity, consider themselves to be created by the gods so that the deities themselves may have greater beings to worship, and as such, are very careless with the lives of other races and use the empathy of other races to great effect by using hostages with reckless abandon or even simply using them to shield boarding parties. Once Hadzuska Dirta reached the age of 10, he was considered old enough to be used as fodder for a horde of zombies on a derelict station near Mugg Fallow. Hadzuska dreamt the night before; dreaming of collapsing galaxies, dying stars and decaying planets, the ruins of existence. Awakened violently by the deafening warning system of the Vagaari ship, he learned that the ship was in a decaying orbit and through a minute of exploring, that the bubbles that contained the slaves, the ship's meat shield, was now filled with gelatinous, black ooze. The food had already seemed to reach their expiration date, evidenced by the rancid smell that permeated the storage rooms. There he discovered the infamous Mnggal-Mnggal had taken over, and was subsequently saved by a rotting dragon. Pulled into the pocket dimension that is the interosseous of the creature's wings, he spent what felt like centuries within the Dark, swimming peacefully within the tenebrous power of chaos. He was released onto the ashen floor of one of the temples of the Dark in one of the worlds of the Nihil Retreat. There he became an acolyte of the Dark, and with time, moved to Rhand itself to become a Sorcerer of Rhand. He earned the name Entheos for his uplifting philosophy of the Dark, though his God, Darth Venomis, intended to rip that from him in time. Entheos, though a scholar at heart, became the most travelled of the Sorcerers, from world-sized temple in the Valtaullu Rift to the Cthon-infested depths of Coruscant's undercity. He even assisted his S'kytri savior in spreading Atha Prime's pathogen and installing him as the magister of Skye, a dark irony not lost on the genetic terrorist himself. Through the destruction of Alderaan and an apocalyptic experiment by the other Sorcerers of Rhand, Entheos was turned into a wound of the Force and physical avatar of the Dark. In need of new armor to assist in controlling his chaotic power and maintaining the advantages of a Sorcerer of Rhand, he contacted an ancient assassin, an Anzat blacksmith well-versed in metallurgy of over a hundred lifetimes. After Dreadwar's reawakening and re-establishment as Emperor, he assisted Raspir, Dreadwar's court sorcerer, in reviving the Rakatan Archipelago.
|
|
|
Post by DarthVizuul on Apr 11, 2019 1:06:22 GMT -5
GM Approved CHARACTER SHEET (Re-Entry)
Character Summary
Name: Marrok Chadori Title: Darth Vizuul Age: Circa 3,000 BBY. Appears in his mid-30s but true name is unknown due to carbonite freezing. Sex: Male Species: Human Homeworld: Alderaan Occupation: Sorcerer Height: 1.78 meters Physical Description: Not entirely an imposing figure standing only 1.78 meters tall, it is his affinity of the Dark Side that creates the sense of intimidation towards others. His broad shoulders are accented with dark brown colored hair that reaches his collar bones. His eyes, one hazel green, are devoid of color having been frozen in carbonite for generations. Clothing: In his attire, he dons a hooded cloak dark enough to presume it was made from the night sky itself. He wears no mask. He wants his enemies to remember his face as their life parrishes. His boots are of Corellian leather and his armor plating under the cloak is laced with Dyliniom ore with Cortosis-weave fibracations on his forearms, chest, and back. Weapons: Though he does not use weapons much, he does keep a lightsaber at his belt for just in case purposes. The design of the hilt has no special qualities other than being a darkened shade but it does have a lengthening knob for shorter or longer ranges. The crystal within creates a blood-red blade once ignited. Other than that, it is his intelligence and creativity that he uses to his advantage when it comes to weaponry. Description of Abilities: Gifted in the art of Sith Sorcery through his apprenticeship (unfinished) he learned how to channel Force Lightening not only through the usual means but also through his eyes and even form it in to a lightening-ball blast shot from his mouth whilst performing the Force Scream. His focus in the art of Corcery drove him to pursue power in the path of the Arcanist. As his apprenticeship was not completed, he still has much more to learn. Bio: Born Marrok Chadori from the planet Alderaan, it was clear from a young age that he was strong in the force. Hailing from the lineage of Ulic Qel-Droma it made sense for him to be force-sensetive early on. His family wasn't wealthy but they were also not poor. The Qel-Droma had purpose and pull amongst his homeworld, and it was a grand name one had to live up to, as to be expected. The stories of Ulic Qel-Droma being a messiah of sorts to the Sith Empire, this was an inspiration of Marroks to which he aspired to mimic in some way.
In his early teens, there was a time where his true power had shown thanks to a group of younglins around his age who had been bullying him relentlessly. They teased and beat him for pleasure nearly every day until finally he decided he'd had enough and snapped, unleashing a torrent of force energy that exploded from within. As this happened, it had done much more than one would expect. The exalted Force wave pushed the other younglings in the air against walls, pillars, and a number of other structures breaking their bones to pieces. From that very moment on, Marrok knew he was destined for greater needs and he had a crave for learning how to control and sharpen his skills, making them more terrifying, a power that his enemies would come to fear.
Over time he began studying what he could through archived texts he could lay his hands on pertaining to the Force, its histroy, Ashla and Bogan and how to hone his abilities. He then came to realize that it was a Master that he had needed. one to teach him in the ways of the Force, and of the Dark Side itself. He wanted power, craving every ounce of it and he vowed that nothing would stop him from obtaining that which he desired.
His cruelty knew no bounds but as he was cruel, he was also cunning and intelligent using manipulation against others. As time passed, Marrok came across a Sith Sorcerer named Darth Angris who would then take him on as an apprentice, furthering his knowledge and teaching him the ways of Sorcery and eventually, the Arcane Sith Magic. His master, during his apprenticeship, dubbed him Darth Vizuul for his being a cruel visionary but also for his unruly nature against those weaker than he in his quest for higher power. During this time, Vizuul had heard from his Master of an undead spirit of an ancient Sith Lord called Darth Dreadwar, sealed on the forgotten planed of Nilrebmah XII. It was he who had trained Ulic Qel-Droma and it was he that Vizuul wished to learn from. The power he weilded. Since Angris had put Vizuul at an impasse in his training and yet there was still much he had to learn, Vizuul murdered his Master in his sleep. Still craving learn more he sought out for the Undead Spirit of Darth Dreadwar to either be trained by him personally, or at least become part of his growing Sith Army.
Finally finding Nilrebmah XII, unfortunately Vizuul had not been chosen to be trained by the Sith Lord despite his lineage, he was granted permission to serve in the Sith Army which allowed him to continue his personal training in the Arcane arts of Sith Sorcery which taught him how to focus his Force Lightening technique to not only be shor from his fingertips but also from his eyes and in the form of a lightening-ball blast being shot from his mouth powered firstly by a Force Scream. A novice in both techniques, yet barely passed 30 standard years of age by now, without warning or even a hint of a disturbance in the Force, Vizuul and the rest of the Sith Army found themselves captured and frozen in carbonite....only to discovered and awakened many generations later, along with Darth Vizuul and his continuous crave for power.
(Sith characters only)
Rank/Level: Level 1 Class: Sith Sorcery
Skills: Darth Vizuul is nearly a master at cunning manipulation and strategic planning learning such a tool while in the Sith Army. Though still considered an apprentice even without a Master to further his teachings, Vizuul also became a well-abled pilot and skilled fighter in hand-to-hand combat.
Force push/pull – 1 Force Choke -- 1 Force Scream -- 1 Force Lightning – 1 Force Defense – 1 Mind Trick – 1 Form V – 1 Force Drain – 1
|
|
corinthia
Citizen
High Priestess Hesper / Jephego Rose
Posts: 45
Likes: 73
|
Post by corinthia on Apr 13, 2019 19:27:59 GMT -5
Name/Title: Darth Hesper Age: Appears to be approximately in her late 20s Sex: F Species: Human Homeworld: Naboo Occupation: Sith Height/Weight: 5'1" / 112 lbs. Appearance: Hesper is a petite human female with a slim face and startlingly grey eyes. She has exceedingly long pale blonde hair, which she usually wears with the top layers pulled back. Her complexion is fair and her cheeks, chest, shoulders, and arms are generously dusted with freckles. Her expressions usually read as being pensively lonely or as grim scowls. She wears minimal cosmetics, save for the occasional dark eyeshadow or deep red lip (though never simultaneously), and keeps her nails short. Hesper favors simple clothes in only black; she has an affinity for well-tailored trousers and flowing blouses or tunics, and has a favorite long coat with long, draping sleeves. Hesper ascribes to the "modest is hottest" view of fashion-- for Hesper to show more skin other than ankles and wrists is rare, though she has been known to. Weapons: One slim, long-handled lightsaber with a classic red blade; E-11 blaster rifle. She keeps, but does not use, her deceased husband’s blue-bladed Jedi saber. Equipment/Flagship: None. Languages/Alphabets: Galactic Basic, High Galactic, Sith, Mando'a, Cheuhn, Naboo, Ryl, Galactic Sign Language Description of Abilities: Hesper is a capable user of telekinetic Force powers; she has the potential to mold objects and landscapes and influence natural phenomena. She is an extremely athletic hand-to-hand lightsaber combatant and intermediate markswoman. Her favored lightsaber combat forms are Ataru and Niman. Hesper is a dedicated scholar and talented chronicler. Strengths: Creative, intelligent, and adaptable. Hesper is hyper-aware of spatial relations and is wildly inventive in manipulating her physical surroundings. A quick and skilled lightsaber combatant. She is an accomplished scholar and has excellent historical, philosophical, and tactical knowledge. Knows much about art and culture across the galaxy. Very discerning and endlessly patient. As a sculptor, she has an excellent eye for art. Weaknesses: Distant and emotionally sensitive. Hesper lacks keen Force empathy—mind tricks, probes, and control are not in her wheelhouse. Despite her reclusive and standoffish nature, she is quick to establish deep (and exploitable) loyalty and affection towards the few she deems worthy, and can be vulnerable to feelings of familial and romantic love, as well as compassion. Personality: A woman of few words, Hesper is somber and grim; she keeps a relatively even temper, though this never detracts from her pervasive intensity and the sense that there is always a glimmer of mania just below her surface. She is a master at masking her true emotions, and relies on her reclusiveness to act as an extra layer of emotional defense. She is pensive, thoughtful, articulate, and clever, with a sprinkle or sarcasm. Biography: Hesper was born in Theed, Naboo, between 123 and 128 ABY as Théa Cifra. The gloomy and anger-prone daughter of an architect father and royal seamstress mother, Hesper lived a relatively middle-class life within the walls of the Palace; her early childhood was as calm as it possibly could have been as the Sith-Imperial war raged for the first few years of her life. Staunch supporters of the Federation and vehemently anti-Force, her parents eschewed anything having to do with Krayt's One Sith and the New Jedi Order, but remained as uninvolved as they possibly could. After her father's death following a terminal illness in 134 ABY, Hesper's mother moved she and her younger brother to Dee'ja Peak, where they lived simply in the outskirts of town on a very small family-owned estate. Quiet, stormy young Hesper truly loved the Gallo Mountains and spent hours alone on the nearby trails, and it was where she uncovered her latent Force abilities—though she never spoke of being able to move and reshape the earth to anyone, as she was always told by her mother that the Force was not for people of their ilk. When she was not exploring the trails, she read voraciously. When Hesper finished her schooling at a small local university at the age of 18, she left Naboo for Coruscant with the dream of becoming a sculptor; she took with her one bag of her belongings, and a recommendation from a family friend and Naboo parliament member for commission work for members of the Senate. She left behind her mother and brother at Dee'ja Peak, and that was the last time she saw or heard from them. After her arrival on Coruscant, she began work as a sculptor—she lived alone in a modest mid-level apartment, where she collected books, datacrons, antique knickknacks, and where she sculpted. At first, she sculpted only for the lesser-known senators and military officials. A breakthrough finally came a handful of years after her arrival on Coruscant in the form of a grand bronzium statue to be installed in the library of the Jedi Temple. After its completion and during its installation in the Temple, Hesper was confronted by a young Jedi Knight who warned her of her strength in the Force, telling her— with a jovial wink and a laugh—that she could easily have been mistaken for another Jedi. Hesper was taken aback by this, immediately disbelieving the Jedi. She did believe she possessed he Force—but to that extent seemed unreasonable to her. Carrying on, Hesper ignored the encounter for several months. But as time marched on, she thought on it more and more frequently. What if the Jedi Knight was right? What if she really was that powerful? It made her think back on her childhood and every enraged outburst she’d ever had, too. What if she was predisposed to the Dark Side of the Force? The Dark Side that Krayt’s Sith used, and that her parents hated so much... Hesper delved deep into researching the Force on her own. She extensively studied the teachings of the Jedi with the hope that her proclivity to the Dark Side wasn’t true, but, finding that Jedi teachings did not suit her views in the slightest, turned to studying what little she could find about the ways of the Sith—and it was like slipping on a tailor-made glove. Never before had Hesper read anything that resonated so soundly with her soul. Now resolute to find the path to the Dark Side, Hesper locked away her dark ambition and began first with attempts to gather basic mastery of the Force. She was unsure of where to begin, and so she turned back to the Jedi—she committed herself to locating the Jedi who had first confronted her about her presence in the Force. But what Hesper did not plan for was how he would sweep her off her feet. Naren Lasena, the Jedi Knight Hesper had met a year prior, was all she ever could have wanted and more. Handsome, intelligent, gentle, and philosophical, Naren was perfection in Hesper’s eyes. At first, they became fast friends, and Naren remained unaware of Hesper’s tendencies toward the Dark; he attributed her aura in the Force to his overwhelming feelings for the beautiful and pensive young woman. The two fell faster in love than they had become friends, and Hesper's pure adoration for Naren caused a great conflict within her—were she to continue on her path to the Dark Side, what would become of the man she loved? Yet even still, over the short years they were together, Hesper gleaned all she could from Naren. Force techniques, saber combat forms, lightsaber construction, and meditation among the most prominent things. She devoured all she learned from him, and still lusted for more. Hesper loved Naren more than anything, and two years after she had found Naren again, they wed in secret. They lived a life full of art, philosophy, literature, and love, and for three years, they were happy. Even despite the secret nature of their relationship and the long stretches of time Naren spent away from Coruscant, Hesper could not have asked for a more perfect marriage. When Naren was not away on Jedi business, they travelled together, read together, dreamt together, came to know every intimate inch of each other... and soon, Hesper was with child—and had almost entirely forgotten her secret ambition of joining the Sith. An expecting mother, she began to consider abandoning her private quest for the Sith in order to better protect the secrets that were her husband and child from those who would seek to tear their family apart: The Jedi Order—who, according to Naren, strictly forbade marriage—and the politicians and media that so closely watched Hesper's career. But it was not destined to last. Much to her heartbreak and horror, Hesper lost the child at five months in a tragic and bloody airspeeder accident that left her physically broken and her unborn child dead. The grief drove Hesper to the edge—in hysterics and unwilling to cope, Hesper locked herself away for months following “the accident”, while the media pounded at her door to cover the story of the acclaimed young artist Théa Cifra and the mysterious pregnancy she had seemingly so viciously ended. Branded the “deranged mystery mother” and “infant butcher” on the HoloNet, Hesper turned to her art as a means to cope, creating disturbing, macabre sculptures as her career took an epic nosedive. During the time she spent in self-isolation, she repeatedly begged her husband to return home from the mission that had kept him away since before the child had been lost—Hesper pleaded for him to come home and help her cope, but each time, Naren refused. Hesper then realized that her husband, whom she loved dearly, would always place the Jedi Order before her. She hadn't seen it before, as she'd been lovestruck, but after the realization dawned on her, she came back to her original desire to join the Sith. A new desire for power blossomed in her. Nine months after their unborn child’s violent demise, Naren finally returned home from his mission; briefly hopeful they could return to life as it was, Naren made every effort to repair the damage he had done by not returning when Hesper had begged him to. But Hesper would have none of it, for she had become resolute to pursue becoming a Sith, and with her career all but decimated, there was no forgiveness in her. She attacked training herself with a ferocity she had never possessed before. Then, one day, Hesper made a decision to get back at her flake of a husband: she would reveal her and Naren’s marriage to the Jedi Council... the marriage they had so meticulously kept secret over the years. This backfired tremendously, for Hesper then discovered that the relationship Naren had insisted be kept so hush-hush was not unsanctioned by the Jedi, and there had been no need for secrecy. Naren had insisted the marriage be kept secret simply so Hesper would not interfere with his ability to perform his Jedi duties. Astonished and furious at Naren, Hesper demanded the Jedi Order reprimand such deceit. The Council obliged by temporarily suspending Naren from the Order, much to Hesper’s relief. Naren was devastated. But Hesper, too, was devastated. How could the man she loved so dearly keep her secret in such a way, and for so long? All those years! Wasted! Every kiss, every moment they spent together had been an absolute lie. Naren didn’t want to spend forever with her. He only wanted to serve a corrupt and vile order. Hesper had been right strung along. Rage and the painful desire for retribution burned in Hesper’s chest. With her trust shattered and her connection to the Dark Side of the Force growing ever stronger by the day, Hesper took it upon herself to kill Naren several nights later in their apartment. She divulged to him her plan to pursue the Dark Side, and admitted to him that she had been learning from him all along before revealing the lightsaber she had built in secret using the knowledge he had unknowingly imparted to her. Breaking down into hysterics, Hesper drove her lightsaber into Naren's chest, killing him. The next day, Hesper gathered only a few things she owned into a crate, took her husband's lightsaber, and fled from Coruscant. For the following year, Hesper chewed on what she had done and what had happened on Coruscant as she traveled the known galaxy. She did not meet many people, and kept herself under the radar until she arrived at Korriban, ready to find a Sith master and begin her quest for higher power. With the promise of a powerful master—the Emperor Dreadwar himself—Hesper now embarks on her journey to at last meet her master and begin her formal training… Level 1 – 8 points
Force Push/Pull – 1 Force Jump – 1 Force Avalanche – 1 Force Lightning – 1 Force Defense – 1 Ataru – 1 Niman – 1 Force Drain – 1
|
|
|
Post by taciteoccultus on Apr 25, 2019 10:51:18 GMT -5
Name: Samael
Title: The Lightbringer
Age: 15
Sex: Male
Species: Deveronian
Homeworld: Unknown
Occupation: None
Height: 5"8'
Appearance: Red skin, Black horns, sharp teeth, black robes
Weapons: One blue lightsaber
Equipment: None
Description of Abilities: Tend to be hot
Personality: Has always had a hard time controlling his emotions
Biography: The Jedi found baby Samael discarded in a dumpster on Coruscant, and took him in after noticing his sensitivity to the Force. As the child grew they noticed he was having a hard time controlling his emotions. When it was time to leave the stage of becoming a youngling and being trained as a padawan by a Master the Council chose one that they felt would be able to help Samael learn to control his emotions. The night before the ceremony Samael snuck into his soon to be Master's room whilst they slept to get a sneak peek at who he would be training with. Samael always had a thing for for fire, the Council had no idea he had learned to summon it theough the Force. When he saw his soon to be Master he felt he should celebrate and summoned fire burning the man to a crisp. Samael has no idea what he did was wrong. Upon learning what happened the Jedi Council expelled the young man from their order. Now he travels from place to place no longer having a place he could call home. Eventually on his travels, he met a Sith that taught him the ways of the Dark Side. He two met a crispy end amidst the night. Once more the boy travels.
Level/Stats (for new players): Lvl 1 Class: Sorcerer Skills: Force push/pull – 1 Force jump – 1 Force Defense – 1 Pyrokenisis – 1 Mind Trick – 1 Form III – 1 Force Lightning – 1 (Sorcerer tree only) Force Drain –1
|
|
|
Post by darthkain7 on Apr 27, 2019 0:23:08 GMT -5
GM APPROVED CS
Name/Title: Helvara Age: 21 Sex: Female Species: Human (Cyborg) Homeworld: Coruscant Occupation: Sith Height: 5’10 Weight: 176 lb. Appearance: Before her exposure to the T-12 Virus, Helvara was a beautiful young woman with stunning looks. She had possessed long-flowing platinum blonde hair, olive skin, and dazzling blue eyes. Now, however, a majority of her flesh has eroded away, replaced with a cybernetic husk of her former self, created by a sea of nanobots. She wears a mask, which covers the last of her natural skin, that allows her to see clearly through while also being impossible to see through from the outside. Weapons: One Single-Bladed Lightsaber (Violet Crystal), she is able to create tentacle-like appendages from the nanobots that cover her body and use them to impale foes. Description of Abilities: The T-12 Virus has given Helvara the ability to communicate with electronics, similar to a droid's ability, however compounded with her Force sensitivity, she is more effective than most droids on the market; this makes her an excellent hacker. In combat, she is devastating to any foe, able to use her lightsaber in conjunction with the nanobots that make up her body to the dismay of any who face her. And of course, the T-12 Virus has allowed her to maintain a fraction of her Force Power from before, therefore allowing her to use basic Force abilities in combat as well. Personality: Once full of joy, Helvara is now a husk of her former self. She is cold, nearly always speaking in a monotone voice that reflects her metallic exterior. While she can still draw on emotion, this only occurs in dramatic situations, including combat. Biography: Helvara was born to a young couple on the world of Coruscant. It was a happy childhood, when she lived with her mother and father. They were still quite in love and the effects of a long-term relationship had not quite taken hold yet. Unfortunately, Helvara does not remember their names. At only the age of three, she was discovered by the Jedi Order as Force sensitive, and taken for training. She was a bright student, if a bit unruly, but their training and lessons were easily retained by the young lady, due to her photographic memory. She'd learned the basics of most forms, however, her preferred style was most assuredly the sixth form, Niman. As time went on, Helvara began to come into conflict with other students, typically because of her willingness to boast her accomplishments. These conflicts escalated until, at the age of fifteen, Helvara severely beat one of her peers, nearly killing them with a training saber. This led to her voluntarily leaving the Order before they could exile her. The next five years were rough for the young woman, as she had no way of contacting either of her parents. With nobody to turn to beyond herself, Helvara turned to a life of crime, using mind tricks to steal from the weak-minded and using other means for the more strong-willed. This life went on for four years, before she chose the wrong target. He was an Iktotchi, draped in dark garb and not much older than she was. She found him walking, alone, in the streets of Coruscant's underworld. Easy pickings, she thought. That was when he sprayed her with a gas that knocked her unconscious, and the world went dark. She awoke on another world, one of darkness and dust: Korriban. The Iktotchi revealed himself to be one Darth Tesla, and he planned on using her as a test subject for his latest project. He promised her the power of a god, and threatened her with death should she refuse. She chose to live. It was the wrong choice. Tesla called it the T-12 Virus, a mutated strain of the Technovirus that would allow the infected to be retain their individuality and Force connection while replacing their weak flesh with a sea of hardened nanobots. Helvara did not know these details, for Tesla was a convincing liar, until it was far too late. The agony that the T-12 Virus caused her still plagues her to this day, as it slowly consumes the rest of her. And while she was the only subject to survive the virus, Darth Tesla deemed her a failure, for her Force potential had been as reduced as a result of the virus. Furious, Helvara used her newfound abilities to nearly kill the Sith Master, severing both of his legs. His defeat was public, as an audience of Sith acolytes had gathered to watch the show. In shame, Tesla fled the Eternal Sith Empire, and Helvara, with nowhere left to turn, became a student at the Sith academy. Level 1 Sith WarriorMechu Deru - 1 Force Push/Pull - 1 Force Jump - 1 Force Lightning - 1 Force Defense - 1 Mind Trick - 1 Niman - 1 Juyo - 1
|
|
Dorrian Drako'ra Shadowsun
Guest
|
Post by Dorrian Drako'ra Shadowsun on May 20, 2019 17:22:46 GMT -5
House Cruor Aproved Name/Title: Dorrian Drako'ra Shadowsun; Acolyte of House Cruor Age: 70 Sex: Male Species: Maelibus Homeworld: Iago. (Moon)
Occupation: Warrior Rank: Acolyte Class: Warrior House: Cruor
Height: 8' Weight: 375 lbs Physical Description: Tall, broad shouldered and muscular. His skin appears to be made on unpolished granite and is the color of burnished copper. 8 horns adorn the top of his head, 4 rows of 2 each. They sweep back, following closely the shape of his head. A row of spikes trace the top of his shoulders and trail down the outside of his arms to the elbow. Another row of spines follow the curve of his collarbone and trail down his chest and abdomen to just above his genitals. The final row of spines starts at the base of his neck and travels all the way down his spine, to the tip of his 3 foot prehensile tail, which culminates in a sharp, serrated bone spur. Clothing: Armored robes. (a prize for winning so may fights on Nar Shadda). Clawed gauntlets. Weapons: 2 single bladed lightsabers. 1 dual-bladed lightsaber.
Rank/Level: Acolyte - Level 1 Class: Warrior Skills:
Force push/pull –1 Force choke –1
Force jump – 1
Form IV – 1
(Warrior tree only) Form VII – 1
Force Lightning – 1
Force Defense – 1 Mind Trick – 1
|
|
corinthia
Citizen
High Priestess Hesper / Jephego Rose
Posts: 45
Likes: 73
|
Post by corinthia on May 23, 2019 23:34:23 GMT -5
Character Summary: A bitter and vengeful Devaronian woman, Callistra Linn Vakarr has a horrid past she wishes she could dole out violent retribution for. A Sith by circumstance, not by choice, Callistra feels her fate is bound to the Eternal Sith Empire. She is focused, curious, strong, and dedicated.
Name/Title: Callistra Linn Vakarr / Pólvora Age: 35 Sex: F Species: Devaronian Homeworld: Darvannis Occupation: Sith Height: 5’8" Appearance: Callistra Linn is an average height Devaronian woman with pale carmine skin and eyes that are such a deep red they're almost black, when they're not Sithly yellow and orange. Her skin has been covered with the black tattoos characteristic of Krayt's One Sith, from her neck down, leaving her face unmarked. Much of Callistra's body has been replaced or enhanced with cybernetics, including: her right arm from the shoulder and part of her chest, her lungs and heart (pulmonodes), her jaw, and left leg from the hip down. What's covered by cybernetics has been badly scarred. She has inky black hair with a single silver streak at the front that she wears cropped to chin-length and shaved on the left side of her head. Callistra Linn typically wears multiple layers, but her most distinguishing style choices are her wide-brimmed black hat, her twin blaster holsters, and her lace-up ankle boots with spurs. She favors wearing black and deep dried-blood red. Callistra would not be caught dead wearing a dress, and never bothers with cosmetics. Weapons: Two LL-30 blasters, one red-bladed lightsaber Equipment: Refurbished 74-Z speeder bike Languages: Galactic Basic, Huttese Description of Abilities: Callistra Linn is a capable hand-to-hand combatant, both unarmed and with a lightsaber, but relies on her blasters due to a limp; she is an exceedingly talented markswoman. Her bones have been reinforced with titanium, but she avoids physical fights. She has a developed talent for mechanics and electronics. Her Force abilities are somewhat unremarkable, though she is skilled in mind tricks and the rare mechu-deru ability. Strengths: Stubborn to a fault, Callistra Linn will never give up a fight once she's committed. Extremely accurate gunfighter (perhaps even relying on the Force), creative in jury-rigging improvised weapons. Quite physically strong. Focused. Skilled in tricking the mind and mechu-deru. Very curious… or rather, suspicious. Knows a surprising amount about farming. Weaknesses: Walks with a distinct limp and relies on cybernetics. May perhaps be afraid of unarmed combat. Inflexible. Not the most discerning Sith, and has many emotional scars she works hard to compensate for. Not particularly strong in physical manipulations in the Force. Irrational. Extremely prone to unhealthy attachment. Personality: A bitter and severe woman, Callistra Linn wants only one thing: retribution. Having suffered much throughout her life, she is committed to "getting back" at the galaxy for hurting her. She has a fiery temper, a stubborn streak ten parsecs wide, and an insatiable curiosity. She is unapologetically dedicated to her cause and to the Sith and has a hard time masking her emotions, wearing them on her sleeves often. She believes fate drove her to return to the Sith, and will follow her curiosity wherever it leads. Biography: A slave by birth, Callistra Linn was born on Darvannis in the year 119 ABY. Her early life was harsh, for she was sold to offworld slavers at the age of five and taken to Tatooine, where she served in a junkyard cleaning spare parts and doing other menial labor. But in the very next year, the Sith-Imperial War began. Callistra Linn's masters on Tatooine were slain in a skirmish, and she was abducted by a human Sith by the name of Darth Tristor—a member of Darth Krayt's One Sith. Darth Tristor was a cruel master, but he was not obtuse. He could sense his young abductee possessed the Force, but he was not interested in training a slave; so he used the promise of teaching young Callistra as a way to keep her obedient and loyal. And so for the entirety of the Sith-Imperial War, Callistra Linn was dragged all over the galaxy by Tristor, bearing witness to all sorts of atrocities and violence. It was during this time, too, that Callistra Linn received her Sith tattoos on her arms, chest, back, and legs. A permanent reminder of what her life now belonged to... By the end of the war, however, Tristor had begun to grow fond of Callistra Linn, almost as if she were a daughter—Callistra had grown tough and vicious, despite being only nine years old. And she was beginning to view him as a father, too, as unhealthy as it was. Callistra and Tristor's relationship began to change over the next few years, becoming less a master and slave relationship and more of a strange mentor and mentee relationship, despite Callistra never being freed from slavery. War began again in 130 ABY, and midway through the Second Imperial War, Tristor broke down and began to train Callistra in the Force, leaving the One Sith and stowing away on a remote world, far from the reaches of the Sith. But barely a year into her training, misfortune struck. Tristor was a man with a host of enemies and rivals, and it had turned out it was only a matter of time before he was hunted down. To Callistra Linn's devastation, Tristor was brutally murdered at the hands of his rival, a brutish Lethan Twi'lek by the name of Mu'lik. Wanting to stop the slaying, thirteen-year-old Callistra bravely threw herself between Tristor and Mu'lik with her newly-built lightsaber, attempting to use the Force to push Mu'lik away. But she was still weak—too weak to prevent her master's death. And Mu'lik and his gang were vicious and wicked. Capturing terrified Callistra, they gleefully and savagely dismembered her, taking her right arm and left leg and crushing her chest before leaving her for dead. Callistra Linn, however, was underestimated in her power. She crawled for help, clawing her way, one-handed, towards anything or anyone. Mere hours later, she was discovered by chance by a rogue Imperial medic by the name of Dionne, who to Callistra's relief, healed her, replacing her arm, leg, and right lung. And, as a favor, Dionne also reinforced some of Callistra's bones with titanium, hoping it would help her avoid further disfigurement. When Callistra came to and truly met Dionne, the pair hit it off right away; instantly fast friends, the odd pair took to the edges of the known galaxy, robbing banks, stores, museums, transports, anything that had anything worth taking. Their criminal life was exhilarating but short, however, and ended abruptly when Dionne was tragically killed in a robbery gone wrong, three years after their first meeting. Once again captured and sold into slavery, Callistra Linn wound up on Zeltros as a slave to a madam of a brothel, where she was not a whore, but a maid, cook, receptionist, medic, or whatever else was needed around the establishment. But the seedy underbelly of the galaxy is never kind, and salaciousness in all its forms is often unavoidable. The next five years she spent at the brothel were slow, tedious, perilous, and merciless; it's during this time, too, that Callistra learned the art of mechu-deru out of necessity… as often she found herself on the brink of death after a too-close encounter with a drunkard or particularly violent client. By the time the Second Imperial War ended in 143 ABY, Callistra had painstakingly saved enough credits to buy her freedom and a small plot of rural land on her home planet of Darvannis. Desperate to escape her hellish life, she fully invested herself in living off her land, far from the horrors of the rest of the galaxy. Growing recluse and bitter as the years dragged on, Callistra Linn only began to spend more and more time chewing on the events of her life. The Sith had shaped her, however violently. And although she hated Krayt's One Sith, she knew a new Empire of Sith had risen in its place, and perhaps it was time to return to them—perhaps fate demanded it. In 153 ABY, Callistra Linn decided to sell her farm and return to the Sith and see their new Empire, following her instincts and curiosity wherever it may lead her—and perhaps doling out some dark justice along the way. Level 5 – 16 points Force Push/Pull – 2 Force Choke – 2 Force Jump – 1 Mind Trick – 2 Form I – 2 Form V – 3 Form VII – 1 Force Rage – 2 Waves of Darkness – 1
|
|
|
Post by Sedriss Nathemus the Conqueror on May 24, 2019 3:31:24 GMT -5
Darth Dreadwar APPROVED!
Name/Title: Tanek Derriphan, formerly known as Lord Jenaruus, born Tanek Decinchi Age: 450 Sex: Male Species: Erphae Homeworld: Vernet Occupation: Sorcerer of Rhand, formerly Dark Lord of the Sith (in secret) Height: 6'2" Appearance: Weapons: Poison Cortosis Daggers
• The Shade: The Shade is a Dark-imbued black durasteel staff measuring 5' in length and 1" in diameter on the two hand grips, placed 1/4 and 3/4 the staff's length. Otherwise, the staff is 2" in diameter. It is capable of harnessing the power of the Dark to amplify his Umbrakinesis twofold. Equipment: Dual Sith lanvarok Crushgaunts (Beskar), Songsteel Armor with Cortosis Weave, Talisman of Concentration embedded in the right Gauntlet, Talisman of Counterspell embedded in the Left Description of Abilities: Rejects the use of the vast majority of Force powers. He is physically strengthened by the Dark, and most of his metaphysical abilities are Darkness related. Whether they truly come from the Dark, or if they're just a manifestation of the Force is in the eyes of the beholder. Personality: Following learning of the Sorcerers of Rhand through Sith texts in the Library he inherited as Dark Lord, he read about their practices and deities. Upon 'falling' from the Sith philosophy, he became obsessed with the Way of the Dark. He is obsessively loyal to his Dark God and hell bent on the destruction of all. The Sith, the Jedi, the Force, everything. It all must perish. Biography: Tanek Derriphan, born Tanek Decinchi, was born on the planet Vernet roughly 300 BBY. His parents were killed by the then Dark Lord of the Sith, Darth Braluus, who traveled to Vernet supposedly on a diplomatic mission, but he was truly there to find a third potential Apprentice. For he believed that to truly choose the best successor, they must first rise above the competition. And Tanek did just that. He was pitted against a female Twi'lek and a male Nikto, both of whom were older than Tanek. Both age and size mattered not.
In what would be their final training session, Tanek manipulated the very darkness around his two adversaries, creating tendrils around their necks, strangling them both to death. His Master then gave him the mantle of Darth Jenaruus. (His master was very fond of double "u's.") Training under his Master for roughly 30 years, he learned the many intricacies of the Dark Side of the Force. He was taught about their greatest enemy, the Jedi. In the year 264 BBY, he had finally had enough. Jenaruus believed he had learned all that Braluus could teach him, so he challenged his Master to a duel to the death for the mantle of Dark Lord of the Sith.
The duel lasted for almost six hours on that day, but the end result was inevitable. Braluus was no combatant. He was an intellectual. In the end, Tanek gave his master a fate worse than death. For Braluus made the mistake of coming in too close to his Apprentice. Tanek touched his shoulder, and thereby cut off his former master from the Force, sentencing him to live out the rest of his days as a normal human being. Upon becoming the ruling Dark Lord of the Sith, he took an Apprentice who would eventually go on to be the master of Darth Ramage.
One day while training, Lord Jenaruus pulled out an old text he had never read before. It detailed a Dark Side cult that worshipped the apocalyptic deities that lie beyond the Gunninga Gap. The Sorcerers of Rhand, they were called. These Rhandites rejected the use of both the Light and Dark sides of the Force. Instead, their power came from the Dark itself. That is the Dark God, the Father of Shadows, Darth Nemesis the Left Handed God. Upon reading the text, Jenaruus became so intrigued by them, that he adopted their beliefs. No more was there Lord Jenaruus trying to further Darth Bane's Grand Plan. In 244 BBY, Tanek left the Order of the Sith Lords in search of the mysterious group in which he now believed.
They were not easily found, however. It took him twenty years to find the Sorcerers, and in that long journey he spent some time with the Zeison Sha as well as the Shapers of Kro Var, more traditions simply to further his power. But they still used the Force. They didn't understand what was coming. Eventually in 224 BBY, he finally stumbled onto Rhand. In order to prove to the group that he was worthy to bring forth the Lord of Destruction, the Dark onto the Galaxy, he obliterated one of the members by spontaneous combustion.
With their acceptance, he cast off his Sith title, taking up his given name but choosing a new surname: Derriphan. In Sith, Devourer. It's been 378 years since that day he joined the Sorcerers. So many of his comrades had perished. But that was the price of Destruction. Eventually he too would give his life in service of the Dark. But not before taking the rest of the Galaxy with him. So many seals had been broken. It was time to break the last seal holding back the Ari. It was time to release Typhojem.
Level/Stats: Level 6
Darksight: 3
Darkshear: 3
Umbrakinesis: 3 (amps to 4 via The Shade)
Force Sever: 3
Dwomutsiqsa: 3
Phase: 3
Dark Tendrils: 3
Force Defense: 3
Combustion: 2
|
|
|
Post by darthkain7 on May 27, 2019 2:02:23 GMT -5
Jax Gwózdek Character Image
Character Theme Name/Title: Jaxtyn Gwózdek Age: 29 Sex: Male Species: Human Homeworld: Florrum Occupation: Mercenary Height: 6'2" Appearance: Jax possesses long, dark brown hair with a thick beard that he trims daily. His eyes are a nearly-green shade of hazel, and have a way of piercing into whoever he stares at. He typically wears light armor, such as leather or gambeson. He's of athletic build, and has numerous scars over his body. Weapons: Two Blades; one of plasma (violet lightsaber) for men, one of metal (ancient Sith sword) for monsters. Hidden dagger at his back for small confrontations. Equipment: Thermal Imploders, Sonic Screamers, Mortar and Pestle Description of Abilities: A clever combatant, Jax never wants to enter a fight without preparing for it aforehand. Even if he's not given the chance to, he is an accomplished swordsman, and can effortlessly integrate his Force abilities into his combat. He can speak Galactic Basic, Huttese, Dathomirian, Droidspeak, and Jawaese. Personality: Jax can seem cold and calculating at a glance, but in truth, he's quite the opposite. While distant at first, Jax is a charismatic and clever talker. He's prone to sarcasm and lewd language when speaking with friends and foes alike, but to the former, he often means well. A bit self-serving, but he can often be swayed to do what is right for others; especially if he's paid enough. Biography: Not much is known about Jaxtyn, save that he was born into the pirate life. However, an event occurred in his childhood that led him to a separation from the pirates he was raised by, leaving him with nothing to survive on but his wits and ability in the Force. He's traveled the galaxy ever since, learning what he can from both Jedi and Sith he has encountered throughout his adventures, including how to construct a lightsaber, how to use it in comparison to a sword, and how to control his power in the Force. He's recently found himself in the service of a Sith acolyte by the name of Scavus. Apparently, he was the son of some regal lord in the Outer Rim, because not only was he a posh idiot, but he too had the credits to afford Jax's services as a bodyguard. Jax wondered at first why a Sith would need a bodyguard, but it only took one conversation with him to realize why. Stang, if Jax wasn't hired to do the exact opposite, he'd want to kill Scavus, too.
Rank: Mercenary (Level 2) Class: Assassin Skills Force Push/Pull - 1 Force Jump - 1 Force Defense - 1 Force Affliction - 1 Pyrokinesis - 1 Mind Trick - 1 Ionize - 1 Form I: Shii-Cho - 1 Form V: Djem So - 1 Form VI: Niman - 1
|
|
Volshe
Administrator
.: Empress
Posts: 229
Likes: 163
|
Post by Volshe on Jun 7, 2019 20:43:31 GMT -5
ALL CHARACTER SHEETS THUS FAR Darth Viscretus
Name: Darth (Lady) Viscretus / Kára Volshe (from 146 to 150 ABY she was known as Empress Volshe of the New Galactic Empire, but this is not known to the Sith, and her current identity is not known to her previous subjects). Age: Approximately 200 years old, appears 25.
Sex: Female.
Species: half-human, half-Vahla
Homeworld: Naboo
Height: 1.82 metres (6'1")
Weight: ~60 kg / ~135 lbs
Occupation: Sith Master and Arcanist, Director of Sith Intelligence
Physical description: Thin, tall, lanky. Her face is very classically structured - "Nordic" - with porcelain complexion, light blonde hair (often worn in braids or various updos), glasz eyes (truthfully, they are an ominous yellow-red). Various brandings of a mysterious origin descend from her forehead to lower jaw. Wears dark makeup quite often, usually a familiar plum on her lips and eyes.
Clothing: Prefers cloaks, dresses, and robes with intricate design to any uniform or anything more form fitting. Especially enjoys lavish headdresses. Seeks to appear mysterious and ominous. She does have black armour when absolutely necessary (read: when the situation forces it). Example of headdress here. Example of dress here, cloak here.
Weapons: Two lightsabers, black bladed with violet glow. Athame, inscribed with ancient spell and depictions of various folk goddesses of Serenno. Rarely if ever uses them as she prefers Force powers.
Equipment: Personalised Lambda T4-a class shuttle. In her quarters (occasionally on her person), various circlets of minor enhancing power; Relle Talisman; three strange amulets of opalescent, black (shard of Conteska), and violet crystal; a crumbling staff of greelwood and silver; a small latticed gold puzzlebox with a prayer to Vahl inscribed upon it; and various tomes of Sith alchemy, history, and similar topics.
Description of abilities: General skills include diplomacy, medical and biological sciences, logic, agility, general intelligence/knowledge (of many seemingly inconsequential topics), languages. She is a first and foremost a scholar, one who craves knowledge and seeks to hold the universe's worth of knowledge in her mind.
As for Force abilities, she prefers the arcane and elemental (lightning especially), as well as what she likes to call "psychology" - manipulation is one of her fortes. She also possesses Tutaminis, though her skill is not yet that of a master.
Personality: Imperious and reserved to most, she still maintains the posture of an Empress. Her ego and goals do not afford her much patience, and she is just as quick with sardonicism or punishment for errant as she is with her pleasantries for those who do not test her. But beyond her outward persona, she is not merely the questionably sane, charmingly, coldly cordial former-Empress she plays. Her passions and fears drive her to relentlessly pursue immortality and power as well as forge an ultimate utopian society, no matter how chaotic the path to success may be. Her indulgences are dark and a great many, her darknesses even greater, and her sanity precariously on the edge, balanced on her success.
Biography: Born on Naboo, she served in the original Galactic Empire before its collapse before returning to her home of Keren, Naboo. It was then she vanished from the city and the Chommell system, claiming she was drawn to the stars beyond. During her self-imposed exile, she resided on Serenno, in ruins nestled in the mountains. It is here that she began her studies of the Dark Side.
Upon her return to Galactic civilization, she was Empress of the New Galactic Empire for a time. But, that is not knowledge she indulges anyone with. Her disappearance from the throne had great reason. That very same reason relies on her secret remaining preserved.
For the Sith, Viscretus rose from the shadows seemingly overnight. She appeared quietly, enticed into the Order by the Emperor Dreadwar himself. She claims much of her training came from an Order of Dark Siders during her exile, who are rumoured to trace back to the Old Republic. It is an Order that worships the study of the arcane and thrust her into their ways, ripping her from her home in the mountains of Naboo with a pull only the strongest Force user could possibly create. There are rumours that she has come only to further her power and destroy those who threaten her goals, that she seeks to manipulate the throne for herself - but those are merely dark whispers in even darker halls. She certainly would not confirm it, and would much rather permanently silence those who question her origins.
Little else is known. Her past is as indeterminate as her future, and she discusses both with no one (well, almost no one).
She seeks power - the ultimate powers of the Galaxy and the universe beyond - as well as to preserve the Galaxy in a state of harmonious utopia. A universe where none suffer from the afflictions that mortal life brings.
Class: Sith Master and Sorceress/Arcanist
Level: 9 Class: Sorceress/Arcanist Force Push/Pull - 1 Force Plague - 3 Force Choke - 1 Force Lightning – 4 Mind Trick – 3 (amplified to 5 by Relle Talisman) Form IV (Ataru) - 2 (Sorcerer tree only) Force Drain – 4 (Arcanist only) Dark Side Healing – 4 Tutaminis – 10 Essence Transfer – 10
Name/Title: Colu Eriodan Age: 34 Sex: Male Species: Vultan Homeworld: Vulta Occupation: Deputy Governor Height: 180 cm Appearance: An aging yet chiseled face of average looks. Skin the colour of pale sand, but as smooth as marble. Cartilaginous ridges on his scalp and upper neck, that shift into small fin like protrusions with slight iridescence at the base of his neck. A thin scar winds its way up behind his ear, and another cuts across his wrist. His body type is fairly normal for a Vultan, but lacks definition. When not required to be in any uniform, he chooses to wear generic tunics with knee or floor length capes (much like Bail Organa or Oss Wilum), usually in deep colours to compliment his fair complexion and colourless irises. Weapons: A single, generic holdout blaster. Equipment: An old datapad, at least 4 generations out of date, that he refuses to replace. A small Harterran moonstone signet ring that was a gift from his father, and an earring in the upper cartilage of his ear representing his union with his wife. Government supplied Crix-class diplomatic courier shuttle, the Squid Calamari. Description of Abilities: A skilled diplomat and average tactician. Has a vast knowledge of cultures and world histories, as well as an interest in architecture. He peculiarly spends much his free time watching historical and fantastical holodramas (much to his wife’s chagrin). Personality: Stern but quirky, soft-hearted, and certainly not one to hurt anyone - even necessarily. He has grown used to the cutthroat nature of his work, but sees it as an opportunity to do more good than bad. Is quite good at empathising, which further benefits his work. He’s not outspoken nor snobbish as those in his position usually are - he is far more interested in humanitarianism than materialism. Biography: Born in 120 ABY to Vultan parents of middle-class status, who soon relocated to Naboo. He is one of five siblings, three of which also went into military and government, and one of whom works in the financial sector of Alsakan. He was initially raised in Theed, but excluded from many of the programs they offered to native citizens of the planet - thus he was sent to an Academy on Coruscant at 15 for further education. Upon graduation, he began interning at Anaxes’ main planetary government office, where he met his now-wife, Sanja, a half-Vultan, half-human physician who worked in the main clinic. As he rose through the ranks, he found himself working with the Coruscant-based government offices and embassies, and now works just beneath Governor Chandrila Tajis - who heads the G51 Communications Analysis Committee. He continues to be a secret sympathiser of the Empress Volshe, and was involved in many projects during her reign. The supporters of the once Empress grow fewer by the year, the once fanatical crowds meek and unwilling to show riotous support. But they have not disappeared entirely. His work earned him his true position - one of many agents implanted by the former Empress and her Hand within the Federation and its ranks, feeding information through the G51’s encrypted channels to others in the Outer Rim. About 20 other loyalists that he knows of work in Coruscanti office, all with the same goal of crippling the Federation and restoring it to the glory of the New Galactic Empire. His wife supports his work, even understanding the gravity of the situation - and so, he works on, with the hope that Volshe will return to power one day...and that he will not be discovered before then. Lord Xindro Carath*character image* *character theme music* Character Summary: Name/Title: Lord Xindro Carath (Lord Xindroc’arat’heren of the Chiss Ascendancy), Darth Arktis Age: Around 82, appears 35/40 (due to learned age slowing skill) (72 ABY) Sex: Male Species: Chiss Homeworld: Copero Occupation: Kraytite Sith, Undercover as Justiciar and Ambassador upon Dantooine Height: 180.5 cm Appearance: Severe, rather odd features. See picture. Weapons: Blood red unstable shoto blade, holdout pistol, cane with retractable point. Equipment: Datapad, a few assorted relics, armoured tunics and military grade armours, along with mask as necessary. Description of Abilities: Astute in Force manipulation tactics, poisons and drugs. Talented in slowing aging only due to taught tactics. Very skilled charismatically and politically, his entire childhood dedicated to preparation for leadership in the Ascendancy. Personality: Charming on the surface, but cold, uncaring, selfish, judgmental, and misogynistic at heart. These traits have only worsened over time. Bio: Xindro was born on Copero, his parents and siblings on a vacation from Csilla. His father was a corporate power player, his mother a well-known judge within the Ascendancy. Both came from noble lineage, more notable, “Heren”, and his mother of Ruling Family Sabosen. He was raised in the Ascendancy until he was shown as obviously Force sensitive at the very young age of 5, in 77 ABY. His father chose to relocate him to Krayt’s One Sith, his father’s connections in Galactic government agreeing to fund the family and give him corporate connections in the Core in exchange for the potential of such a powerful Sith. His mother protested, and attempted to use her influence to hide them and the children upon multiple Chiss worlds. They eventually settled in the Mid Rim, his father always successful prior in finding and threatening them. His mother enrolled them in high end academies, ensuring they learned what was necessary to survive and thrive in an aristocratic setting. The peace lasted a few years, only, as their mother’s care revealed them upon a HoloNet programme recognizing students. At the age of 11, in 83 ABY, a hired agent of Family Heren had found them. While the children slept, their mother was slaughtered, his father framing a local gang. Xindro knew the truth, but could not speak out, as within days he was thrust into gruelling training and sent to Korriban, purely because of his midichlorian count and natural skills in powers such as mental domination and lightsaber combat. He was fully, entirely, indoctrinated - his mind and body broken, his spirit crushed and bent to Krayt’s will. He maintained his aristocratic tastes, and some of his well-educated tendencies, but shifted into a cold-blooded killer with little respect for those around him. His past brought him, notably, into a short-lived alliance and romance with Darth Viscretus from 97 to 99 ABY, but ultimately his extreme betrayal resulted in his narrowly escaping death at her hands. He was an active player in Krayt’s Empire, and has served beyond. He currently serves rather hedonistically and shamelessly on Dantooine in an undercover capacity, acting as a lecturer, local ambassador, and, like his mother, governmental justiciar, choosing to not engage in violent and potentially dangerous plots when his speciality lies in mental and academic pursuits. SKILLS: Rank/Level: 7 Class: Watcher Skills: Force push/pull – 2 Force choke – 2 Force jump – 2 Pyrokinesis – 2 Force Defense – 4 Mind Trick – 4 Force Suppression – 3 Odojinya – 2 Form I – Form II – Form III – 4 Form IV – Form V – Form VI – (Watcher only) Conceal Essence – 3 (Thanks @lord Kain for the lovely photoshop!)
Name/Title: Grand Admiral No (...short for Oonoo) Age: 237 Sex: Male Species: Celegian Homeworld: Celegia Occupation: Grand Admiral of the New Galactic Empire, (former?) real estate mogul. Height: 2.1 m Appearance: Faintly iridescent pink tissue splotched with beige. Long pale tentacles. Weapons: none. Equipment: Organic holding tank and cleverly positioned cyanogen gas jets. Description of Abilities: Telepathy, wit, cunning. And he can sort of fly? Personality: Cold, calculating, easily annoyed by those below him, fearless. Biography: Oonoo was born on Celegia long before the Vong ever touched its surface, his name given to him in honour of the namesake of their sister system - Noori. He spent his early years excelling in business, attending prestigious academies of Galactic finance before creating a string of non-human cafés, transport centres, and hotels that quickly thrust him into high society. He maintained a mysterious profile as much as he could, changing his name to simply “No” - and pursuing doctorate studies in naval and specialized military tactics. His pursuits, switched to organic technologies and applications - rather morbidly inspired by the Vong’s effects on his home planet. His business then turned to providing polymerised material and research into the uses of biochemical technologies. He made a deal with the New Galactic Empire in order to continue his studies within their ranks, and eventually even the Empress took notice of him. After only a short time spent guarding Dantooine and its sprawling Academies and Palace, the Empress instead requested his presence aboard her ship - with great urgency. His recommended renovations to her ship, palatial bunkers, and fleets were only just completed mere weeks before her final disappearance. He is one of the privileged few to know she is not yet deceased, but even he cannot contact her. For now, his duty is to protect the Empire, and mechu deru did not frighten him. Very little did. Name/Title: Harold Age: 4 Sex: Harold doesn’t like labels. Species: Chitlik Homeworld: Dromund Kaas Occupation: ...Chitlik Height: about 6 inches Appearance: Adorable. Weapons: Two front teeth and cute little claws. Equipment: An old space waffle box (Harold’s brand) that Harold quite enjoys. A packet of bangcorn and a cork stolen from a pricey bottle of liquor. Description of Abilities: Sapient, though cannot speak basic. Communicates very effectively in squeaks and chirps. Can draw quite well with tiny hands. Personality: Mischievous and a little bit evil. Biography: Harold was born on Dromund Kaas, but does not remember much, as a victim to the horrid suffering of barely sentient life. Then, there was the experimental pest control attempts by one deranged Sith Lord who hated Harold’s family. Most of them died. But Harold lived, and Harold found that its brain grew. And grew. And grew. New synapses! New neuropathways! Intelligence and dexterity beyond compare! Having a family that resided in a Harold’s Space Waffle box, that became Harold’s name. Now Harold runs a community of fellow Chitliks on Korriban...occasionally sneaking into the shuttles there for a bit of adventure no one else can provide. And also to nab some more caramel bang-corn. Man, that stuff is good. Hjörþrimul Character Summary:Name/Title: Hjörþrimul (Hjör), Chosen of VahlAge: 32 Sex: Female Species: Vahla/Human Homeworld: Dantooine Occupation: Chosen of Vahl Height: 5’11” Appearance: See photo above. Athletic, and lean. Whitish-grey skin with a faint pinkish undertone. Intense, red hair and faintly violet eyes. Runed scars down her sternum and across her shoulders, plus the insignia of Vahl tattooed behind her ear. Wears leatheris accented grey metal armour or basic white & black robes with golden accents throughout. Weapons: A single iridescent, white blade. Equipment: A twined, slender staff made of a white wood with crimson gemstone and gold charms, a small orb aglow with golden light, a talisman of resistance/strength, a couple of energy shields. Description of Abilities: A Chosen of Vahl, she has unique abilities that few other cultists would have. Minor psychometric and various strong prophetic powers, as well as an inclination towards the Dark Side and sorcery, due to the nature of the Ember of Vahl. Personality: Brusque and strong willed, Hjörþrimul always displays confidence and a natural ability for leadership. Despite this, she has a strong, childlike curiosity and craves both adventure and knowledge. Though she has been through many trials and tribulations in becoming a Priestess of Vahl, she still retains her youth and an edge of immaturity in many of her mannerisms. Biography: Hjörþrimul, unlike her counterpart, led a mostly normal life without much motion. Her family had owned a farm on Dantooine for generations, bearing with it even through the chaos that befell the Galaxy. Unfortunately, her mother, being part-Human, did not have any chance to inherit the business when her father decided to cut ties. Holding ties to the Vahla as well as distant ties to House Malvern, her mother brought her and her two younger siblings to live in Saffia. Her childhood was remarkably uneventful, showing no great promise nor great flaw. As many Force Sensitives, she had natural reflexes and wits about her - as well as the more unusual, occasional foresight or mysterious dream. She was quite popular, unlike Saerli, and had many connections and friends. She insisted upon studying engineering from a young age, and was set to attend a Mid-Rim university when she fell ill at nineteen. At first, she was struck with fever. But what seemed a simple illness raged into pure madness, the woman was plagued with months of nightmares and waking visions that would not release her. She could no longer so much as touch certain objects, for they would trigger visions more intense than the last. This forced her retreat into the mountains of Serenno, where the central coven had long been residing. The curse remained with her, untamed, until she began to learn from them. Særli followed with her, the only one to have remained to protect her through the force that ravaged her mind and body. Her training and lessons began immediately. It was quickly obvious to the coven she was Chosen, signified by far more than the wild, fiery hair upon her head. She had great power, skill, and more importantly, a great connection to their goddess and her word. For over a decade she has served as a Chosen, though one as nomadic as a Vahla should be, and her visions and the word of the coven eventually brought her to Odessen...in search of an artefact, from a world left barren by the Dark Side long ago. Powers/Abilities:Level 6, "Dark Side".26 pointsMind Trick - 3 Form II - Makashi - 3 Psychometry - 3 Force Defense - 3 Pyrokinesis - 3 Force sight - 3 Farsight - 3 Cryokinesis - 3 Force Valour - 2 Særli Character Summary: Name/Title: Særli Age: 33 Sex: Male Species: Vahla Homeworld: Ord Mantell Occupation: Ember of Vahl cultist, black market specialist. Height: 5'11" (quite short for any Vahla male). Appearance: See photo above. Average build. A golden-beige skin tone, and pale grey eyes. Black hair with thick silvery-white streaks throughout. Various scars, including most notably one tracing his side and the stylized rune upon his palms from when he was a child. Weapons: Two vibro-shivs, reddish-orange shoto 'saber. Equipment: Miniaturized (and thus weakened) sonic and thermal devices, useful for demolition and for limited combat. Slightly armoured outfit, including thick hide jacket and vest. Description of Abilities: With skills mostly in combat situations, strategy, piloting, and decision making, Særli is a highly efficient mercenary-type. He has developed some minor skill in salesmanship, languages, and technology - all things learned in his previous trades. His Force sensitivity is moderate at best, highly focussed in his chosen careers, and it gives him the upper hand in combat and face-to-face interactions. Whatever he lacks in brute force, the Force does tend to aid him in - evening the odds. Personality: Reserved and dry, Særli is highly traditional, valuing honour and the natural order of things. He does not stand for those who are truly malevolent and inflict unnecessary suffering, nor does he endorse stupidity or immaturity. He is not necessarily stubborn...he more believes his views have been cultured despite great adversity and temptation otherwise. Biography: Særli was born on Ord Mantell, but he did not remain there long. His family, traditionally Vahla, relocated often, never remaining in a residence for more than a few months. It was only after a few of these moves when he first began to hear whispers, that his mind first began to stir with a great gift. His Force Sensitivity did not exceed, nor did it near the limits, of the average Vahla - but his skills were quite unnaturally honed from the moment he could form sentences. Even more so when he began to run and play with the other children. The whispers did not stop. They became demanding, they urged him to obey. One evening, quite soon after he turned six, his cries echoed through the small Klatooinian villa his parents rented with three other families. They ran to his aid, fearing the worst - finding him with palms outstretched, whimpering beside the fire. A small metal amulet to Vahl, still aglow with faint red heat, lie upon the floor. His palms were seared with the insignia, redness flushing to the brand. A brand that would be the first of many scars upon his bronzed skin. It was in his eighth year - after nearly 20 moves about the Galaxy - that his family finally brought him to Serenno, upon the recommendation of a Vahlan sage. The sage remarked that he was far from ordinary, that he would serve greatly for their species and lead to their flourishing once more. Serenno did not hold much for the boy. Merely acquaintances and a single friend, the young Hjörþrimul. As he grew older, wiser, and was challenged physically due to his short stature - Særli was even less an enforcer. Instead he managed to solve most issues with little emotion, let alone aggression. He merely could hold his own if pushed into a fight. The whispers continued, shifting into hallucinations and visions of both great terror and scripts of seemingly no meaning. Hjörþrimul was sent away due to her own talents, and though he was wise beyond his years, Særli was not wise enough to make the right decisions. He left for one of Serenno's largest cities. It was here that he introduced himself into the underworlds of the Galaxy - taking back the life his family had surrendered for so many years. He moved, a crew of mentors keeping him in line and showing him the ropes. Eventually, though, a deal went sour and a bounty was placed upon him. Though he was a mere 17 years old, he was in great danger. He returned not because of the threat against his life, but because Hjörþrimul requested his immediate return. His parents insisted he become a tradesworker, for the time being, but he declined to attend any academy or school. As it became clear he was not Chosen, not destined to remain with the central cult (despite his troubled childhood and adolescent years) he instead had to find a new destiny. He remained by Hjörþrimul's side as the mysterious fever wracked her, as her Sight became true vision - as her destiny became evident. Særli has served her since. Though originally a business contact that ensured artefacts and credits were in constant flow to the central coven, travelling about the Galaxy, he eventually became her personal guard as she felt drawn to explore elsewhere. Powers/Abilities: Level 5, "Dark Side". 16 pointsMind Trick - 2 Djem So/Shien - 2 Makashi - 2 Force Empathy - 2 Force Cloak - 2 Force Defense - 2 Force Sight - 2 DynamiDynami’s Theme: Character Summary: Name/Title: Dynami (originally Lady Luxios, Mephala) Age: 33 Born: c. 6800 BBY, Humbarine Death: c. 6800 BBY, Korriban Reawakening: 154 ABY Sex: Female (but currently agender) Species: Human Homeworld: Humbarine, then Ziost. Occupation: Sith witch, presumably. Height: 1.57 metres Appearance: *see picture* Wears ragged attire now, but loves lavish, shimmery, silken clothing and jewels. Weapons: An old Sith sword. Three bronze and green shikkar. Equipment: Two crystals she took from her resting place. Description of Abilities: Many unpredictable abilities, none of them mastered, her mind unable to process all the memory she has. Personality: Insane. Her personality started as rational but powerful, passionate; ended as twisted, fractured, and violent. Dynami does not know her true self yet, nor does she have any identity. Biography: Born on Humbarine, Dynami was originally known by another name - Mephala. She was discovered when a dark sider sent sweeps of smaller towns for Force Sensitives. Her training in the darker arts was completed by a Sith pureblood named Valikus. TBA. Level/Stats: Level: 6 Class: Sorceress Control: 3 Sense: 3 Alter: 3 Elgin Cvetkovic Elgin’s Theme:Battle Theme: Name/Title: General Elgin Cvetkovic Age: 55 Sex: Male Species: Human Homeworld: Dantooine Occupation: Former General, now Administrator Height: 1.83 meters Appearance: *see picture* Weapons: ELG-3A blaster pistol, WESTAR-35 Equipment: Emissary-class shuttle, AC-75P yacht liner. Description of Abilities: Talented marksman and strategist, excellent in interpersonal situations allowing him to create morale and raise it, disciplined. Personality: Intelligent, atypical view of things and situations which can be offputting, has a thing for armoured transport and ships. He is not heartless, in fact he is more open and accepting than most. Though, when he sets his limits, they are his limits - he stands by his code and his drawn lines. He is courageous, noble, and disciplined in his aspirations. A father figure, some might say. He is not quick to anger but when he is angered, he is rather difficult to calm - he becomes rather stubborn and needs more space than most to recentre himself. Biography:Originally a young leader of a political party involved in the Raioballo sector, Elgin joined the military before the Empire was ever established. Due to his experience of planetary and military planning, he was quick to learn within the army. Joining at 19 in 26 BBY, he was a General by 17 BBY, shortly after the reformation of the Republic into the Galactic Empire. In 19 BBY, he initially met Kára Volshe, and entered a relationship with her that led to their marriage in 17 BBY on Carida, just after his promotion to General. Their marriage dissolved in 13 BBY, and Kára fled the Raioballo sector where they were stationed. Upon her disappearance he accepted a Core World position advising military strategists and historians on Anaxes. He spent much time both commanding and advising Academy experts, eventually remarrying one of his close colleagues in 1 ABY. Their relationship was shorter lived, however, and he remarried again to Eleaen Matale in 5 ABY - having withdrawn from the Imperial forces as they rapidly crumbled. He focussed the remainder of his life on his son, Vislor, and his wife, lecturing part time in the Mosa Rishin university on shipping technology, military strategy, and farming defenses. He was presumed dead at the latest by 27 ABY, along with his wife and son, but due to his low profile and a razing of the historic Matale farms and warehouses, there was no record of his death by 140 ABY. He resurfaced in 153 ABY - landing on Dantooine from a star transport that had originated in the Core Worlds. He was suffering hibernation sickness and amnesia of the events leading to his stasis, initially, and underwent months of rehabilitation. Papers he was given only stated he was in stasis ordered by the Matale estate, sent to an associate laboratory to test efficacy of current technology. His mind is somewhat scattered and he suffers with some form of age induced, stasis accelerated rheumatism - but he is otherwise in decent health for the biological age of 55 standard years. His current endeavour is to discover who put him into stasis, who released him from stasis, and why. He works for Lord Carath’s estate as an administrator, utilizing the position to excavate and unearth the ruins of the massive Matale complexes. Level/Stats:None. Not force sensitive.
|
|
|
Post by Lord Vassago on Jun 8, 2019 4:40:22 GMT -5
Character Summary: Elliot Stormrunner is a witty, charming, sometimes cunning, always lucky outlaw. He’s broken free from an upbringing of larceny in a upper-tier crime organization, the Tersu Family, on the Ring of Kafrene, to pursue his own life of smuggling and piracy, with a side of whatever pays best. Name/alias: Elliot Stormrunner aka Ghost of the Rishi Maze. Age: 30 Sex: Male Species: Human Homeworld: Born on an unnamed station near the Ring of Kafrene; grew up on the Ring of Kafrene Occupation: Smuggler/Outlaw Height/ Weight: 6’2 / 175 lbs Appearance: Elliot is a tall Caucasian human with a slightly above-average physique; he has no distinguishing marks or tattoos to speak of. He is what some might describe as ruggedly handsome, having roguish good looks with light brown hair that he wears short, often times leaving it a bit messy, and blue-green (often referred to as cyan) eyes. His face and jawline are covered in a noticeable light stubble and he tends to leave his sideburns at a medium length, with the bottom coming to an outward point toward his cheekbones. His average outfit includes a plain (sometimes dirty) shirt and a pair of black and rust-colored combat pants with various pockets and padding in the knees. A black belt, with a large silver buckle, houses a holster at his thigh that straps around the inside of his leg; the belt also contains pouches for several survival and tech (slicing) devices. He has a pair of fingerless black gloves at his hands and wears at his feet wears a pair of knee-high strapped boots, with guards from the bottom of the shin up to the knee. A long deep-rust and black colored coat that reaches his ankles completes his ensemble. Weapons: Two heavily modified DE-10 blaster pistols. Modifications to the pistol he wears on his hip include completely reworking the barrel, allowing for more precise firing. The second was remodeled to a “snub” model and is kept in an ankle holster at his boot. Equipment: He carries a datapad, communicator, slicing mechanisms, a pair of energy bolas, and small gadgets (smoke emitting capsules, gravity fluctuating mines, tracking device, etc.) in the pockets on his belt. Fixed on his boots is a pair of small rocket powered units that enable Elliot to sustain flight for short periods of time, as well as a means to augment jumping and/or evasion tactics. He has a size-altering helmet/mask that can be unfurled and retracted to a small device he wears just below his right earlobe; the mask has an atmospheric rebreather that allows limited breathing in low/no oxygen environments. The mask also protects his face from sudden changes in air pressure. Personal Ship: The Banshee’s Wail, a heavily modified Incom/Subpro ARC-280 Cruiser. Equipped with standard shielding, holoterminal and galaxy map navigation system, class 1 hyperdrive, flares (countermeasures), two (2) laser cannons, one (1) quad laser turret, two (2) proton torpedo launchers (with three torpedoes each). The ship is meant to be piloted by a crew of two, has a capacity for up to eight (8) passengers, two personal quarters, a cargo hold (25-100 metric ton capacity), and on-board consumables for up to two (2) months survival. Droid: A BX-series droid commando with the designation J0-3Y, often called Joey or Joe. The droid is matte-black with rust-colored highlights and has been equipped with a translator module; this module allows Joey to assist Elliot when dealing with races that do not speak Basic. Joey is a capable co-pilot, navigator, wise-ass, strategist, and is efficient in combat. Languages: Galactic Basic, broken Huttese Description of Abilities: Elliot is a veteran pilot, competent marksman, skillful hand-to-hand fighter, trained slicer, seasoned gambler, skillful tracker, and can talk his way out of (almost) anything. And he’s a hell of a shot. Strengths: Elliot is a natural leader. He won’t shy from taking the lead in situations, even if he may be out of his depth. Physically strong, agile, and adept to finding “in the moment” solutions to the (many) predicaments he finds himself in. Weaknesses: Headstrong and arrogant, his mouth gets him into trouble just as much as it gets him out of it. He tends to enjoy gambling and playing the odds too much. Personality: A brave but cocky man, Elliot enjoys every moment of his life away from the Tersu Mafia. Whether he’s gambling, charming the most recent lady, hijacking cargo, stealing a priceless item for the highest bidder, or just cruising the Galaxy with Joey, he does his best to make the most of it. While he most often witty and humorous, he also has his moments of being profound, though they don’t come often. He is known to have exceptionally good luck, something he has almost come to rely on in cases where the odds are stacked against him. Biography: Born in 125 ABY on an unremarkable station within the orbit of the Ring of Kafrene, Elliot Stormrunner was a burden from birth. His parents, Draz and Jayni, were reluctant to raise a child given their lifestyle of running from place to place, trying to turn a quick credit with their latest scheme. The pair decided to try their hand at raising the child on the Ring of Kafrene, doing their best to create a livelihood through a combination of legitimate work and running small-time scams with the street gangs. The two had little notoriety on the Ring, enabling them a sense of anonymity that the gangs valued. They paid their dues, working their way slowly from the low-level to the mid-level of rings in the criminal world. In 130 ABY, Draz and Jayni caught the attention of a group known to outsiders as the Tersu Clan. The clan had a reputation as being dangerous but rested comfortably in the upper-middle class of the criminal hierarchy. Getting in with the Terus meant the potential for more credits, and the ability to leave the Ring, was within their reach. Before long, they were granted an audience with the oft whispered of leaders of the Tersu Clan, known only as the Matron and the Patron. The meeting presented Draz and Jayni with an incredibly difficult offer: safe passage for the pair, as well as a sum of credits, in exchange for their child. The offer was put on a short timetable, and the two discussed it at length. Ultimately, they gave into their selfishness…and accepted. The pair left the same night on a one-way trip off the hellscape that was the Ring, with a case full of credits, in exchange for their son. At only five standard years old, Elliot was taken from his parents and thrust into the clutches of the Tersus. He came to understand the mysterious Matron and Patron, and their associate, a droid with the designation J0-3Y, preferred their younger members refer to their home as the Tersu Family. There was a distinction to be made, as the Matron and Patron insisted all their wards be trained and taken care of. The environment was less hostile than Elliot anticipated, though there were caveats. Throughout the years, Elliot was taught a variety of useful and nefarious skills, including the subtleties of slicing and pickpocketing, the ability to move about undetected, and the finer points of deception and manipulation, among other skills. Those skills were only the ground floor, the basics given to the younger members as a basis to earn for the family. As he got older, he was trusted with larger jobs and taught the appropriate skills to augment those jobs; skills such as piloting, hand-to-hand combat, and proficiency with short and long-range weapons. Elliot’s raw charisma and charm made him a natural at conning, pulling off gambling scams, and brokering deals that benefited the family. By his late-teens, he excelled at bringing in scores for the family, and while the Matron and Patron had no visible favorites, the same could not be said for the third head of the family, J0-3Y. Elliot’s talents ensured he quickly became Joey’s favorite associate on jobs, insisting he run second on heists and rackets of increasing value. Through their time working together, Elliot and Joey formed a friendship that seemed to take precedence over their loyalty to the Tersus. Little by little, Elliot found J0-3Y confiding in him about the displeasure he felt with the way the Matron and Patron were “handling business”, as he put it; their restrictive way of operating the mafia. Elliot suggested to Joey the droid should break away from the Terus, saying he could run a separate crew using his contacts. The suggestion sparked an idea that would prove a turning point in Elliot's life. It didn’t happen all at once, but Elliot and Joey began to see new possibilities in a life away from the Tersu Family. They planned for years, all the while doing jobs and taking their share of the scores from the family, until finally, the perfect opportunity came across Elliot’s holopad: the “acquisition” of a vessel from the Fondoran Pirate Lord, Garazax Then. A vessel known as the Banshee’s Wail. It looked to be the missing piece of their plan to break free of the family. The job was given to Elliot and J0-3Y personally by the Matron and Patron, and they were told to handle it with the utmost scrutiny. Unbeknownst to the rest of the family, Elliot and Joey had plans of their own for the Banshee’s Wail. Before pulling off the job for the Pirate Lord’s ship, Elliot lifted a datapad with a complete list of black market contacts out of the Matron’s private quarters, an item that would prove invaluable in the years ahead. The heist of the Banshee went off without a hitch, giving Elliot and Joey the perfect means to leave the Ring, and the Tersu Mafia, for good. It’s been years since Elliot put the Ring behind him, and he’s been dodging the Tersu mafia ever since. He and J0-3Y manage to stay one step ahead, but the crime family has yet to forgive or forget the slight against them; the two routinely cross paths with the Tersus when completing contracts or running goods for competitors. It’s a “sleep with one eye open” kind of life, and Elliot wouldn’t have it any other way.
|
|
|
Post by Commander Raze on Jun 9, 2019 22:41:52 GMT -5
Name/Title: Commander Raze Real Name: Corvenus Raze Character Summary: Force Sensitive Mandalorian who secretly is restarting Death Watch. His force sensitivity and high rank in Death Watch encouraged him to seek out the Sith to help enhance his skills to lead Death Watch.
Lv1 – Sith Acolyte Force Push/Pull – 1 Force Choke – 1 Force Jump – 1 Force Defense – 1 Force Avalanche - 1 Force Rage - 1 Force Lightning - 1 Form VII(Juyo) – 1
Nicknames/Aliases: Lord Commander, Death Baron Age: 55 Sex: Male Species: Mandalorian/Human Homeworld: Mandalor Occupation: Former Military Officer. Death Watch Ranking member. Faction Affiliation: Death Watch/Sith Class: Warrior Height: 6'6" Weight: 250 lbs. Physical Description: Tall, stocky and muscular. Short crew-cut black hair. Brownish-red flaming eyes. Clothing: Baggy black combat fatigues with a long crimson red loincloth. Traditional Mandalorian armor but painted red and black. Weapons: A beskar/quadanium alloy samurai katana and a DE-10 blaster, each hanging from the side belt rings of his fatigues. Equipment: Mandalorian Jetpack, with full Mandalorian armor and fully functional helmet. Mandalorian Gauntlets: Mini Rocket Launcher, Grappler Launcher,Comms System, Holo Projector. Languages: Mando'a, Droidspeak, Sith Combat Abilities: Lightsaber Form VII, Juyo. Martial arts background in Echani and hand-to-hand combat . Expert marksman. Personality: Narcissistic. Born Leader Interests: Hunting. Biography: A powerful warlord of Death Watch. He is an accomplished warrior and has never been defeated in battle.
|
|
corinthia
Citizen
High Priestess Hesper / Jephego Rose
Posts: 45
Likes: 73
|
Post by corinthia on Jun 10, 2019 2:37:45 GMT -5
Character Summary: Dr. Ekali Jano is a Chiss ex-military medic, Sith sorceress, and high-functioning psychopath with a penchant for pulling teeth. Steely, focused, no-nonsense and perhaps slightly amoral and unethical in her medical practices, Dr. Jano is talented in Dark Side healing and tricks of the mind. To Dr. Jano, the Force is simply a tool with which she can further her studies…
Name/Title: Dr. Jano / Ekali Jano / Jano'ekal'iyanu / née Hethan'ekal'iyanu / Darth Hallina Age: 34 (b. 120 ABY) Sex: F Species: Chiss Homeworld: Csilla Occupation: Sith Medic/Dentist Height: 5’9” Appearance: Dr. Ekali Jano is a striking and trim Chiss woman with stick-straight black hair that she wears parted on the side and gelled back from her face. Her skin is a rich medium blue. She has high cheekbones and a delicate yet square jaw, and a long neck; her crimson eyes are deep set, her lips are very full, and her upper and lower teeth, from canine to canine, have been shaped into razor-sharp points. Ekali typically wears a form-fitting black jumpsuit with her twin curved sabers clipped on each hip on criss-crossing belts laden with pouches and holders for medical tools; and her most signature article of clothing is her long white lab coat. She favors practical clothing that shows off her figure, and likes to wear large silver earrings in various styles. Weapons: Two curved lightsabers with red blades, various medical/dental paraphernalia Equipment: Her own medbay in the med center at a Temple on Korriban and a small medical frigate, both containing most medical tools/devices. Does not have access to state-of-the-art medical equipment unless at specific locales. Carries field medic equipment at all times. Family: Son (Sorn/Jano'sor'navarr; 16 years old); ex-husband (Mozas/Jano'moz'asarat); Elder brother (Nerrai/Hethan'erra'iyanu); Mother (Nahdi/Hethan’ahd'iyanu); Father (Taphan/Hethan’tapha’navarr) Languages: Basic, Cheunh, Sy Bisti, Minnisiat, Ancient Sith Description of Abilities: Dr. Jano is an extremely capable medic, independent of being a Force user; having spent a number of years as a medic among the Chiss Expansionary Defense Fleet (Expansionary Fleet), she is well versed in battlefield medicine, emergency surgery, and Chiss military protocols. She is a skilled dual-wielder and single-blade fencer. Studies Sith alchemy and magic with a focus on healing, reanimation, and mind control. Strengths: Nothing can turn Dr. Jano's stomach. She is a woman of an iron will, with a strong mind she isn't afraid to speak. Talented medic, sorceress, and duelist. Decisive, committed, logical, and rational. Highly controlled emotions. Weaknesses: Unsympathetic and often cruel. Has a son she loves fiercely, in her own strange and detached way. Goes out of her way to satisfy her obsession with teeth. Has to work a little harder than most to access her Force abilities due to having been medicated to suppress it for most of her life. Extremely controlling. Personality: An incredibly high-functioning psychopath, Dr. Jano is brutally direct and focused on the things that interest her; namely, cutting people open to see what's inside and yanking out teeth every chance she gets. She's a blunt, severe, no-nonsense woman. She is highly controlling, both of herself and her own emotions, and of others. Believes the Force is a tool and approaches it in a very calculated manner. She is also extremely amoral, stopping at nothing to achieve her goals. Biography: A Csilla native, Ekali was born and raised in the capital of Csapla as the only daughter of the Hethan family, a wealthy and close-knit blood family known for their military medical background. She was discovered to have been Force-sensitive very young, and her mother, a well-known naval surgeon, immediately arranged for her daughter to have her Force sensitivity repressed through medical means, specifically through medication; the fact that Ekali possessed that power was then hidden away, even from Ekali herself. Ekali grew up knowing exactly what she wanted to be: a medic, just like her mother. From the time she was old enough to walk and talk, Ekali exhibited great interest in all things medical, though she was especially fond of cranial anatomy—and, in particular, teeth. When she was old enough, she was enrolled in a military academy, and began her path to her goal of becoming a military medic, her focus razor-sharp and unwavering. After completing medical school and enlisting in the Expansionary Fleet of the Chiss Expansionary Defense Fleet, Ekali met and married her husband, Jano'moz'asarat (Mozas). He was a very prominent engineer in the capital of Csapla, and Ekali loved him in her own odd way for his status and intellect. Together, Ekali and Mozas had their son Jano'sor'navarr (Sorn), just shortly after their marriage; and for the most part, Ekali relegated the raising of her son to her husband and hired help, as she was far too dedicated to her career as a military medic to commit herself to raising a child. This strained their marriage, but it wasn't until Ekali made the shocking discovery of her Force sensitivity during a battlefield surgery during an expansionary mission with her company. Immediately realizing what she could do with this new-found power, Ekali raced home to Csilla to find out if her six-year-old son Sorn possessed the same power. And he did. Ekali arranged to leave Csilla right away, knowing exactly where she wanted to go—she divorced Mozas, said goodbye to her family, packed up herself and Sorn, and departed for Korriban, where she would begin her training in the Sith arts and where her son would later begin his own training as well. Now a decade later, Dr. Jano is an accomplished Sith medic loyal to the Eternal Sith Empire, still chasing her goal of learning all she can about arcane Sith magic, medicine, and teeth… Level 6 – 26 Points Sorceress/Arcanist Force Push/Pull – 2 Force Choke – 3 Force Jump – 1 Force Avalanche – 1 Force Lightning – 3 Mind Trick – 3 Form II – 2 Jar'Kai – 2 Force Drain – 3 Dark Side Healing – 3 Qazoi Kyantuska – 2 Tsaiwinokka Hoyakut – 1
|
|
corinthia
Citizen
High Priestess Hesper / Jephego Rose
Posts: 45
Likes: 73
|
Post by corinthia on Jun 11, 2019 1:55:45 GMT -5
Character Summary: The Sister watches. The Sister sees. The Sister knows.
Name/Title: The Sister Age: Indeterminate; possibly mid to late 20s Sex: F Species: Humanoid Homeworld: Unknown Occupation: Sith Observer Height: 4'11" Appearance: The Sister is petite, slight, and physically fit. She is rarely, if ever, seen without her mask—her mask also modulates her voice to sound rough. She wears tribal-like beads and furs, and drapes her head in coarsely woven red silk. The Sister wears knee-high leatheris boots, loose charcoal-colored pants, and a dark tunic trimmed with crimson and belted around her waist. Her arms are wrapped with bands of cloth and she wears worn leatheris gloves. What is under her mask is a mystery. Weapons: Lightsaber pike, ceremonial knife, blaster Equipment: Long-range comms unit, Annihilator-class starfighter Family: A sister cannot be a sister without family… Languages: Galactic Basic and Sith, among many, many other obscure languages. Speaks with an unrecognizable accent. Description of Abilities: The Sister is a master of stealth—she is quick, quiet, and observant. She is a very adept combatant with a lightsaber pike or quarterstaff, nimble with a knife, and a fairly accurate markswoman. Very competent at lockpicking, and very good at being unseen, despite her odd appearance. Physically flexible, agile, and lithe. Strengths: Silent, nimble, flexible and extraordinarily stealthy. Keenly observant. Clear-headed and decisive. Weaknesses: Not very comfortable around others, and sometimes struggles with social interaction. Hides herself behind her mask. Personality: Quiet, judgmental, and anti-social, the Sister prefers it when people stick to themselves. Recluse, standoffish, and awkward. The Sister is focused on one thing and one thing only: watching. She has no patience for anything or anyone who gets in the way of that. Biography: The Sister's past is irrelevant; all that must be known about her is that she was assigned to Noko Station by the Sith Empire to keep watch and report her observations. She has lived aboard the station turned colony for a handful of standard years. Level 7 – 28 Points Assassin/Stalker Force Push/Pull – 3 Force Choke – 2 Force Jump – 2 Force Avalanche – 2 Force Defense – 4 Mind Trick – 1 Niman – 3 Force Cloak – 3 Phase – 4 Force Stealth – 4
|
|
|
Post by darthsicar on Jun 11, 2019 19:09:55 GMT -5
Character Sheet Template~ Character Summary: Name/Title: Sicar, Acolyte Age: 41 Sex: Male Species: Human Homeworld: Carlania Occupation: former Hapan assassin, current Sith Acolyte Height: 5’9 Appearance: Grizzled and grim, Sicar seems unassuming at first glance. His arm is cybernetic, but lacks the synthflesh that most prosthetics use. He is unflinching, his face a mask of calm. He wears a Hapan vambrace on his right arm, but the rest of his attire consists of standard Sith robes. Weapons: Lightsaber (acid yellow blade) Equipment: Mechanized arm Description of Abilities: Sicar has the ability to blend in with a crowd, to become unnoticed. He has detailed knowledge on the anatomy of dozens of species, which aids him in assassination. An accomplished fighter, he can handle melee weapons with skill. Personality: Analytical, calm, controlled. He has rage, but rather than burning hot, it is ice cold. He abhors weakness. He is rarely impulsive. Biography: Sicar had been born within the Hapes Consortium, but not as royalty. He wasn’t quite a slave, either. From birth, he had been groomed to serve, but platters of food were not to be his trade. He showed an affinity for blending, for hiding, one which his instructors recognized as a useful trait for an assassin. And so he was to be trained as one in secret. He did not possess the Hapan beauty or their idealized perfection. He would go unnoticed by those in power. They viewed him as a tool, a means to an end. What they did not see was their tool turning on them. Sicar’s life as an assassin had given him a cynical view of the galaxy; the strong must survive, and the weak must be culled. It didn’t take long for Sicar to realize that his talents were employed because his handlers did not have the stomach or the ability to dirty their own hands. The weak surrounded themselves with the strong and pretended that it made them powerful. It made Sicar sick. But he was not impatient. Impulsiveness had been driven out of him by people with true strength long ago, so he bided his time, planned out every detail. Where would he go once his handler had been eliminated? Without a ship, nowhere. Without a destination, nowhere. Without a goal, he would be aimlessly wandering the stars. The strong were not vagabonds. The strong had purpose, the weak did not. So in his planning, Sicar discovered the ancient order of the Sith. Little was known of them, but he knew they pursued power. In that, they were like the Hapans - power was the ultimate goal. But the differences were as plain as day to Sicar. The Sith had no patience for weakness, tearing it from their order like a cancer. He immediately felt a kinship with these Sith. His departure from Hapan space had not been easy. While the rulers were weak, they still commanded powerful forces. Sicar left a trail of bodies behind him, but he had not come out of it unscathed. His arm had been taken from him. He had it replaced with a mechanical prosthetic and proceeded to use his underworld contacts to get begin communications with the Sith. After a fashion, he was able to garner a face-to-face meeting, and the Sith recognized his potential in the Force. Sicar was transported to the Academy, where he awaits the choosing of a master. He continues to further his knowledge instead of sitting idly, honing his skill. Sicar intends to thrive among the Sith and wipe the pestilence known as weakness from the galaxy. Level/Stats (for new players): Class: Sith Assassin Character Level: Sith Apprentice 1 (8 points) Form II Makashi: 1 point Force Defense: 1 point Force Push/Pull: 1 point Force Cloak: 1 point Force Lightning: 1 point Force Jump: 1 point Force Choke: 1 point Mind Trick: 1 point
|
|
|
Post by darthkain7 on Jun 12, 2019 0:56:31 GMT -5
Elijah Character Theme
Character Image
Name/Title: Elijah Crowe, Jedi Knight Age: 32 Sex: Male Species: Human Homeworld: Corellia Occupation: Jedi Knight Height: 6'1" (1.85 m) Appearance: Elijah is a rather handsome man, with long, dark hair and an equally dark beard. As well, his eyes are an almost-black shade of brown, and they seem to carry a wisdom twice than one would expect, even from his age. Having lost his original arm in an explosion, Elijah possesses a cybernetic left arm. Opting for more durability than the standard model, he was perfectly fine with the cost of lacking a look-alike layer of skin over the metal. Weapons: A single-bladed lightsaber with a phrik crossguard, blue crystal. A shard of the sword once owned by Jedi Master Cala Brin, fashioned into a dagger. DH-23 blaster pistol, can be hidden within his cybernetic arm. Equipment: Standard Jedi Utility Belt, complete with the following devices: A99 Aquata Breather, Grappling Spike Launcher, Imagecaster, and Survival Rations (in the form of capsules) Description of Abilities: Elijah is a seasoned Jedi Knight, and as such, has plenty of combat experience. Relying mostly on bladework and sheer ferocity in close quarters, and using his insane accuracy with a blaster for longer distances, he is not particularly well-suited for offensive Force abilities. However, he is crafty enough to make up any difference in the Force department through both technology and sheer ingenuity. Personality: Those who interact with Elijah as allies shall see his kind and gentle heart, full of wisdom and peaceful energy. To his enemies, Elijah is a silent force of nature, only sparing words when he's certain he has the upper hand. He is always a man willing to give advice, and is a perfect mentor. Biography: Born to the cesspool of galactic scum that is Corellia, Elijah was forced to grow up at a rather young age. His father, a drunkard who spent all of his credits on alcohol and gambling, cared little for his wife and son. He had never been the same since he came back from the Sith-Imperial war, both physically and mentally. While serving as a trooper in the Fel Empire, Elijah's father was harmed in battle, scarred over the right half of his face by the flames of a thermal explosion. Elijah's mother, despite her love for her husband, knew that her son was destined for greater things than Corellia. Despite her husband's protests, she sent Elijah to train with the New Jedi Order, having known of his abilities ever since they manifested at the age of four. Now six, Elijah was escorted by a pair of Jedi Knights to his new life, regrettably having to leave his mother behind. He went on to train as a Jedi Padawan, earning the admiration of his peers through his wit and fast thinking. Swordsmanship came the easiest to him, and he soon became one of the best bladesmen in the entire order despite his relatively-young age. His service to the Jedi Order, as well as his sunny disposition, earned him a Knighthood at the age of 20, after having passed his trials with flying colors. Things turned sour shortly after his Knighthood, however. During a mission that's intention was to settle conflicts between a band of pirates and the Federation, his shuttle was attacked by an unknown enemy, the explosions taking his left arm. Rescued from the crash-site on an unknown moon in the Outer Rim, Elijah was given a new cybernetic arm, made with hardened durasteel and modified to be able to store a blaster in plain sight. Feeling like he had lost a part of himself, Elijah decided to travel back to his homeworld, to see how his mother and father were doing. He prayed that their situation had improved, that his father had kicked the drink and finally won the big one in a game of Pazaak, uplifting themselves beyond the piss and shit of the streets below. Things rarely happened so nicely. His father, he found, had not kicked the drink, and though he did find his way out of the slums, it had not been into a life of luxury. He found his way into a prison cell, instead. The charge? Murder. Elijah's father had killed his mother. Enraged, Elijah tracked down the cell in which his scum of a father rested, mind tricking his way into a confrontation into a closed room with his mother's murderer, alone. He had considered giving his father the same fate that his mother had suffered. He refused the opportunity of unrighteous justice, however, instead leaving his father to the cruel fate of a life in Corellian prison. Years have passed since his temptations to darkness existed, and he now has been given a new assignment: investigating a signal, partial and possibly unreliable, coming from within the Outer Rim from a user registered as "Job'onjior'nuruodo". Obviously a Chiss, if the name was any suggestion, but what information would a Chiss need to broadcast to the Federation, even with the signal almost entirely jammed. Rank/Level: Jedi Knight/Level 5 Class: Jedi Guardian Skills
Form II - 2 Form III - 3 Form V - 3 Form VII - 3 Force Push/Pull - 1 Force Jump - 1 Mind Trick - 1 Force Defense - 2
|
|