Name/Title: Peter Benjamin Parker, The Amazing Spider-Man
Age: 28
Sex: Male
Species: Human
Homeworld: Earth 616/Prime Earth
Morality: Good
Height: 5’10
Weight: 167 lbs (76 kg)
Appearance:
Personality: Spider-Man is commonly seen as a brave and righteous hero with an indomitable sense of justice and responsibility. Shaken by his uncle's tragic death, Spider-Man's vow of responsibility has led him to a path of heroism and humanitarian service. There are times when Spider-Man's sense of responsibility can be almost overbearing.
One of Spider-Man's most prominent traits is his sense of humor. He at times is seen as the class clown in every group he is in. Even in the face of certain death, Spider-Man invariably cracks a joke, to the annoyance of both friends and foes. His reasons for this vary: either he wants to relieve the stress of a situation, or simply because he wants to hide how scared he really is during a crisis. Also, he does this to get on the nerves of his opponents, since he knows that if they are angry, that they would normally lose themselves and be vulnerable.
Spider-Man is also traditionally a loner. Due to his individualistic style, having been a social outcast in his youth, Spider-Man finds it hard to work in teams.
Peter is also a strong willed hero, whatever obstacles that comes his way, if it's relationships, being misunderstood, or someone dying in his watch, he always gets back up. His indomitable will and don't give up attitude usually pushed him to do amazing feats. Spider-Man is nerdy, awkward, and shy. These traits have faded through the years as Parker grew up and gained confidence, but elements of the awkward teenage nerd still remain in his personality.
Biography: When Peter was fifteen years old, he was interested in a scientific exhibition on radioactivity at General Techtronics Laboratories East. When none of his fellow students were interested in going with him, Peter went on his own. Unknown to Peter, he was being followed by his tormentor Carl King who sought to bully him some more that day. During the experiment that day, a lone spider lowered into the path of radioactive energy that was being transmitted by the particle accelerator being demonstrated. This radioactive spider ended up on Peter's hand and bit him. Peter quickly realized that the spider had been radiated, and quickly excused himself from the room when he began to feel ill as a result of the bite. Also unknown to Peter was the fact that he was still being watched by Carl King, who witnessed everything that happened next...
As Peter rushed outside he was also witnessed by Flash and Liz Allan, who both had a laugh at his condition. Peter was also confronted by two bullies from his school; Peter was surprised when he was able to take a punch. When Peter tried to hit back, the bully dodged the blow, and Peter struck a lamp post, causing it to fall over, much to his surprise. Walking out into traffic, Peter was almost run down by a car, but he managed to make a leap across the street and was further surprised when he was able to cling to the wall as well. As he climbed to the top of the building the only witness was a child. Peter soon discovered that the spider's bite had granted him with the proportionate strength, speed and agility of a spider.
By most accounts, Peter Parker's powers were the source of the radioactivity combining with the spider DNA, giving him his spider powers. However, Peter's spider powers originate from a far greater source. The Great Weaver, a totemic deity of the spider, selected Peter to be his avatar in reality-616.
Powers: Spider Physiology: Spider-Man possesses the proportionate powers of a spider, granted to him from an irradiated Common House Spider (Achaearanea tepidariorum) which bit Peter Parker that was apparently already mutated from prior exposure to certain frequencies of radiation and received a final, lethal dose during Parker's attendance of the exhibition. The radioactive, complex mutagenic enzymes in the spider's blood that were transferred at the time of the bite triggered numerous body-wide mutagenic changes within Parker, granting him superhuman strength, speed, toughened flesh, and numerous arachnid-like abilities. That mutation granted him an "enhanced chromosome pattern".
Wall-Crawling: Spider-Man's exposure to the mutated spider venom induced a mutagenic, cerebellum-wide alteration of his engrams resulting in the ability to mentally control the flux of inter-atomic attraction (electrostatic force) between molecular boundary layers. This overcomes the outer electron shell's normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces is so far limited to Spider-Man's body (especially concentrated in his hands and feet) and another object, with an upper limit of several tons per finger.
Mark of Kaine: burning distinctive scars, known as the Mark of Kaine in the face of his victims.
Superhuman Strength: Spider-Man possesses superhuman strength enabling him to press lift many tons. Spider-Man's physical strength is sufficient enough to enable him to lift and throw objects as heavy as a big rig semi truck with ease,band land a jet he estimated had a landing weight between 175,000-215,000 pounds. He must also pull his punches and kicks unless fighting someone of similar or greater physical durability. Otherwise, his blows would prove fatal to a normal human being. He has demonstrated that he is strong enough to knock out people with normal durability with as little as a tap to the head. As such, he rarely lets himself use all of his strength. Spider-Man's physical strength also extends into his legs, enabling him to be able to jump to a height of several stories in a single bound. Spider-Man demonstrated this when he leaped over thirty feet vertically into the air when he first leaped out of the way of an oncoming car; it should also be noted that when he first discovered his powers as a teenager, they had not developed to that of his prime.
Superhuman Speed: Spider-Man is capable of running and moving at speeds that are far beyond the natural physical limits of the finest human athlete. Spider-Man has shown to be fast enough to catch up to an accelerating car while on foot, but prefers to travel by webs. Spider-Man moves faster than the eye can follow, he has even moved so fast he appears as a blur.
Superhuman Stamina: Spider-Man's advanced musculature produces less fatigue toxins during physical activity than an ordinary human. This allows him to exert himself physically for much longer periods of time before fatigue begins to impair him. At his peak, Spider-Man can physically exert himself at his peak capacity for several hours before the build up of fatigue toxins in his blood begins to impair him. Several accounts depict Spider-Man as able to hold his breath for eight minutes or more.
Superhuman Durability: Spider-Man's body is physically tougher and more resistant to some types of injury than the body of a normal human. His body is more resistant to impact forces than anything else. He can withstand great impacts, such as falling from a height of several stories or being struck by an opponent with super strength. Events which would severely injure or kill a normal human, leave him with little to no discomfort. In the past, he has survived multiple blows from the likes of The Hulk, as well as surviving a point-blank missile explosion. Spider-Man's body is durable to the point where tensing his super-strong muscles while being punched in the torso by a trained heavyweight boxer caused the attacker's wrists to break. Spider-Man has stated that he must roll with punches thrown by people without similar strength or durability, in order to avoid breaking their wrists. Spider-Man is durable enough to survive getting beaten down by Colossus and Magik, when they were powered up by the Phoenix Force, His arm was strong enough to block Quicksilver while the speedster was in motion.
Superhuman Agility: Spider-Man's agility, balance, and bodily coordination are all enhanced to levels that are far beyond the natural physical limits of the finest human athlete. Spider-Man is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily match or top any Olympic record at gymnastics apparatus such as flying rings, climbing ropes, horizontal bars, trampolines, and even surpass the likes of Captain America and Daredevil.
Regenerative Healing Factor: Spider-Man is able to rapidly heal and regenerate from harm rapidly faster and more extensively than normal humans are capable of and can rapidly heal and regenerate from harm that normal humans cannot heal from.
Enhanced Immune System: Due to his accelerated metabolism, Spider-Man has a higher tolerance for drugs and diseases than normal humans, and he can recover from the effects of larger doses rapidly. His resistance and recovery time to other toxins and diseases varies, but is typically significantly higher than normal. Spider-Man's unique physiology even allowed him to recover from the effects of vampirism as stated by Blade, his radioactive blood would kill the enzymes responsible for his transformation and revert him to normal. Spider-Man was able to recover completely from acid being spat into his eyes by the new Vulture although the extent of the damage may have been restricted due to his superhuman durability; however, Spider-Man has the normal human tolerance for alcoholic beverages.
Superhuman Equilibrium: Spider-Man possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow.
Superhuman Reflexes: Spider-Man's reflexes are similarly enhanced and are currently about forty times greater than those of an ordinary human. In combination with his spider-sense, the speed of his reflexes allows him to dodge almost any attack, or even gunfire, given sufficient distance. Spider-Man has even been shown in some cases, to be able to dodge gunfire using just his reflexes without his Spider-Sense.
Spider-Sense: Spider-Man possesses an extrasensory "danger" or "spider" sense which warns him of potential immediate danger by the manifestation of a tingling sensation in the back of his skull, and links with his superhuman kinesthetics, enabling him to evade most any injuries, unless he cognitively overrides his automatic reflexes. The precise nature of this sense is unknown, though the Master Weaver states it is enabled by his connection to the Web of Life and Destiny. It appears to be a simultaneous clairvoyant response to a wide variety of phenomena (everything from falling safes to speeding bullets to thrown punches), which has given several hundredths of a second warning, which is sufficient time for his reflexes to allow him to avoid injury. The sense also can create a general response on the order of several minutes: he cannot discern the nature of the threat by the sensation. He can, however, discern the severity of the danger by the strength of his response to it. Spider-Man's spider-sense is directional and can guide him to or away from hidden weapons and enemies. Sudden and extreme threats can cause his spider-sense to react with painful intensity. Spider-Man can also sense and dodge attacks directed randomly or by an artificial intelligence. Using his spider-sense to time his enhanced reflexes, Spider-Man can casually dodge attacks up to and including automatic-weapons fire, provided there is sufficient distance. His spider-sense is sufficiently well-linked to his reflexes to the point that a threat can trigger them even when Spider-Man is asleep or stunned. His spider-sense has helped him preserve his secret identity since it alerts him to observers or cameras when changing into or out of his costume. The spider-sense does react to those who Peter does not consider to be a threat, such as Aunt May, or when a fellow hero makes a bluff while playing poker. Spider-Man can choose to ignore his spider-sense, and distraction or fatigue diminish its effectiveness. Spider-Man's fighting style incorporates the advantage that his "spider-sense" provides him. His body begins to produce more adrenaline after the sense is triggered, an extension of the 'fight or flight syndrome.' Even when he does not have the use of his eyes, Spider-Man can still use his Spider Sense in a similar fashion to Daredevil's Radar Sense to help him see by sensing the direction the danger is coming from by listening on the loudest noise around him.
Radio Frequency Detection: Peter's spider-sense also enables him to track certain radio frequencies, which he has used to his advantage via his Spider-Tracers
Indomitable Will: Spider-Man has a strong Force of Will, completely free of evil and temptation. For years, he has struggled to balance his life as a student and his superhero duties. He is able to emerge from defeat even stronger. His mental strength is also shown when he successfully wrestles control of nanobots from Doctor Octopus. Through the psychological profiles conducted by Maria Hill, she has stated that nobody has as strong as an ingrained identity as Spider-Man, further demonstrating the extent of his willpower. His willpower is so strong that he has been considered as the greatest of all the Spider-Totems in the Multiverse by Ben Reilly of Earth-94.
Genius-Level Intellect: With an IQ north of 250, Peter is easily one of the most intelligent men on Earth. Some of the Earth's most brilliant minds such as Reed Richards and Hank Pym. In addition, Peter's college IQ scores were the same as those posted by Reed Richards at the same age. Peter was also able to hack into Stark Industries system to override Tony Stark's control command over the Iron Spider Armor, and discover Parker Particles, a force of energy tied into the continuous expansion of the universe that offers greater power than the Phoenix Force, according to Reed Richards.
Expert Inventor/Engineer: With his knowledge and expertise in mechanics, robotics and engineering Peter has been able to use his amazing intellect and resources at Horizon Labs to create many inventions such as the four Spider-Armors, the Spidey Stealth Suit, his famous Web-Shooters, the Cryo-Cube 3000 and the noise reduction headphones. At Parker Industries he invented a magnitude of devices including but not limited to the Anti-Electro Netting.
Science Major: A brilliant scientific mind, Peter possesses a doctorate in biochemistry, as well as expertise in various fields of applied science, chemistry, physics, biology, engineering, and mechanics. He is an accomplished chemist and physicist.
Skilled Photographer: Peter is a very skilled photographer and has worked for the Daily Bugle and the Front Line as a photographer.
Master Acrobat: Thanks to his great strength and phenomenal equilibrium, Parker is an excellent athlete, excelling in all gymnastic fields and being able to perform every acrobatic stunt ever performed, including others that can never be performed by even an Olympic acrobat.
Master Martial Artist: Due to his life being bullied and pranked as a young teenager to acquiring amazing superhuman capabilities and combining them with his scientifically adept and creative mind, Parker has through time become an excellent hand-to-hand combatant utilizing a fighting style that directly complements his superhuman abilities. His methods are volatile, enabling him to rival practically all types of combatants.
Equipment: Web-Shooters: Parker's brilliance at physical science allowed him to create web-shooters for use when he became Spider-Man. The twin devices worn on his wrists are able to shoot thin strands of a special "web fluid" at high pressure.
Utility Belt: Upon first entering the super-hero world, Peter created a utility belt that held extra clips of webbing, Spider-Tracers, and his Spider-Signal. Recently, he upgraded his utility belt to hold cartridges of different types of webbing, freeze capsules, new Spider-Tracers as well as a newly upgraded Spider-Signal that has a UV light setting for forensic analysis.
Spider-Tracers: Spider-Man uses small electronic "Spider-Tracers" of his own design that allow him to track objects or individuals. Typically, Spider-Man plants or throws one on a departing enemy and follows the target to their hideout. He also uses a launching device in his web-shooters for better range and accuracy. He originally used an electronic receiver to follow the signals of the tracers but later modifies their signal so he can follow it with his spider-sense. He can follow the signal within a 100-yard radius. After he temporary lost his spider-sense he used Horizon Lab's resources to make new and improved spider-tracers with listening devices, G.P.S. and camouflage. Other modifications include tracers made of anti-metal Antarctic Vibranium which melts metals in contact, a cryogenic Spider-Tracer used to freeze Hydro-Man.
Spider-Signal: A powerful light emitted from Spider-Man's utility belt to announce his arrival to criminals. Peter later updated his Spider-Signal with a UV light setting for forensic analysis.
Avengers Identicard: A credit card-sized gadget designed by Tony Stark for the identification of all Avengers. It was used by Spider-Man when the police interrogated The Metropolitan Museum of Art after a fight between Mister Negative and Anti-Venom, and has since used it on other occasions.
Spider-Armor MK II: Peter created version 2.0 of his Spider-Armor to compensate for the loss of his Spider-Sense, due to the fact that without this ability, he can be easily wounded by bullets. This suit has since been placed back in storage in Peter's office at Horizon Labs. It was most likely destroyed alongside Horizon itself. A replica of the suit was later stored at Parker Industries.
Spider-Armor MK III: Created by Peter Parker with Horizon Labs vast resources to fight the Sinister Six if needed in a last resort. When Doctor Octopus started his last master plan before dying, Spider-Man knew he would have to use it to stop Octopus' attempt to speed up the Greenhouse effect. This suit has since been repaired and placed back in storage in Peter's office at Horizon Labs. After Horizon Labs was destroyed, Spider-Man kept the suit in his lab at Parker Industries.
Black Suit: After Spider-Man removed the symbiote suit, his girlfriend, the Black Cat, made him a non-living duplicate, as she thought it was "sexier" than his red and blue suit. While the two suits were used interchangeably initially, the black suit eventually became Spider-Man's primary suit after his red and blue suit was destroyed. However, after Venom's attack on Mary Jane Watson, she forced him to abandon the suit for good. Thereafter, he only occasionally wore the black suit as a last resort, when his red and blue suit was out of commission. He returned to wearing the black suit for a brief period of time after his Aunt May was dying in a hospital due to an attempt on Peter's life by Wilson Fisk. With Kraven's resurrection during The Gauntlet, Spider-Man uncovered a copy of the suit left as a taunt by Kraven while searching for his clone, Kaine, and wore it while defeating the Kraven family. The Black Suit, in every sense of the word, represents Spider-Man's dark and grim persona. This suit is the only costume aside from Spider-Man's original to have the most longevity.
* Superior Spider-Man Mark III: After his mind swap with Doctor Octopus, Peter returned to his body and got rid of Doc Ock's Costume and returned to his classic red and blue costume and, more further, the Mark IV Spider-Armor. Yet, he still could use it anytime he wanted, but he chose not to. After being driven to kill by Itsy-Bitsy, and under the influence of Mephisto, he upgraded this costume ever further in order to kill her. Deadpool even mentioned that he looked "kinda superiorly Doc Ock-y". Some upgrades include: Spider-Arms, Laser Beams, Web Wings and Nerve Hacking Technology.
Web-Swinging: Spider-Man uses his web-shooters to travel by swinging on web-lines. Combined with his spider abilities, he can move at amazing speeds throughout the urban chasms of Manhattan. Spider-Man was able to keep pace with Captain Marvel at his best speed, surprising the Kree warrior, although Spidey mentioned it was mostly due to his practice with web swinging over his career.