Darth Dreadwar
Dark Lord of the Sith
Basics -
Name: Darth Dreadwar, Edworion and many others (through possession), born Ku'ar Danar.
Species: Force entity (formerly human).
Gender: Male (usually - essence transfer is a thing).
Home Planet: Nilrebmah XIII.
Faction Affiliation: True Sith, The New Sith Order.
Position/Title: Jen'ari (Dark Lord), Dan'ari (Dread Lord) and Infinite Emperor (of Zakuul).
Appearance: A dark spirit; a pure, opaque shadow surrounded by smoke-like arcane energy, clad in tattered black robes with a long cloak, voluminous sleeves and a deep, ominously empty hood. Clawed gauntlets of rusted cortosis protect his hands.
Height/Build: 6' 6" with a towering, intimidating build.
Extras -Clothing: Tattered black robes worn by the casket-bearers of Marka Ragnos, with a long cloak, voluminous sleeves and a deep, ominously empty hood. Clawed gauntlets of rusted cortosis protect the hands.
Weapon(s): None.
Ships/Transportation: The ghost ship
Wrath of Vader, a Devastator-class Star Monitor 66km in length with 6,600 turbolasers, 6,600 heavy turbolasers, 1,000 heavy ion cannons, 100 tractor beam projectors, 1,500 point defense laser cannons, 300 proton torpedo tubes, 1,000 mass driver cannons (including flak cannons and micrometeorite guns), and superweaponry: particle disintegrator warheads, 1 axial superlaser, 2 lateral ion cannons and 1 quantum crystalline ram. The
Wrath of Vader has a crew of 882,000 and carries 12 Pellaeon-class Star Destroyers, 600 TIE Raptors, various other assault and support craft, and 300,000 Sith zombies.
The
Dread Throne, a large throne of alchemically treated obsidian doubling as an open-top meditation sphere with a magnetic containment field, sublight ion engines and a hyperdrive.
Skills -
Languages: Old Galactic Standard, Mid-Galactic Standard, High Galactic, Galactic Basic, Old Coruscanti, Olys Corellisi (Old Corellian), Sith (all variants), Myke, Arkanian, Rakatan, Hapan, Selkath, Huttese, Mando'a, Twi'leki, Defel, Croke, Tiss'shar, Tionese, Ssi Ruuvi and more, acquired over millennia of living as many, diverse lifetimes as possible.
Non-Force Strengths: Genius intelligence of a cold, calculating rationalist, with exceptional analytical ability and scientific knowledge. Glacially calm and logical, even in stress. Extremely adept at understanding, reading and manipulating people. Highly creative.
Non-Force Weaknesses: Arrogant, overconfident and stubborn. Unable to feel sympathy, although he views this as a strength. Prone to boredom, and taking unnecessarily complex steps to alleviate it. Prone to procrastination. Well-concealed obsessive-compulsive traits. Pathological fear of death.
Personality: A callous, cynical and amoral rationalist, this high-functioning sociopath ultimately hopes to remake the universe in his image, ridding the galaxy of death and forging a utilitarian utopia. To that aim he brings a ruthless, diamond-like clarity of cunning, a cold and pervasively unfeeling personality with shallow emotions, and a ferocious power of mind obsessed with survival and infamous for its ability to exploit even the smallest circumstances or weakest powers to their zenith.
Most of his superficial personality is borrowed from holofilms, plays and books, a chameleon's fluidity that obscures a deep and abiding melancholy. He has no caring for social conventions, enjoying violating taboos and covertly revelling in eccentricity, and indeed has little caring for anything at all, beyond his grandiose goals of godhood, amusing himself across his immortal existence, and the occasional romance.
Bio (and pic, optional):Darth Dreadwar is an ancient Sith entity heralding from circa 7,100 years before the Battle of Yavin. Born to the name
Ku'ar Danar and enduring a brutal childhood, Dreadwar was schooled through a rational, impersonal lens of the Force under the auspices of the
Jal Shey, before becoming an iconoclastic Jedi Master who hid his addiction to risk and hunger for lost arcana in a nomadic role that assuaged his perpetual boredom best: a Jedi navigator.
Tracking snippets of rumours to Malachor V, Danar traveled thence to Korriban, guided by the secret maps entombed within the Trayus Academy, leading his expedition team to the Valley of the Sleeping Kings, where the indigenous Sith led the newcomer to the Great Temple built in reverence to the primitives' Dark Pantheon. To the astonishment of a man who had long dismissed the superstitious cultism of his childhood in favour of materialistic empiricism, he discovered a shrine through which communion could be established with a deity: The Left-Handed God of the Sith,
Typhojem. Danar was inexorably drawn to the promised power, and tarried on Korriban while his expedition team, fearing the tribal Sith and the growing darkness in Danar, fled the Stygian Caldera. The Dread-King (
Dan'ari), as he became known, single-handedly subjugated the Sith species and ripped the knowledge of their unique black magic from their minds, dominating and repurposing
Dathka Graush, King of Golg, as his vassal and foremost servant, only to ultimately end his reign through assassination after his use was expended.
Danar, in time, became the first Lord over the Sith not born to their blood, leaving Korriban to forge an interstellar Dark Empire through spreading dissent among the ranks of his Jedi colleagues and instigating the first schism in tens of thousands of years: the Hundred-Year Darkness. Pulling the strings of the century-long war and proclaiming himself
Jen'ari (Hidden Lord, Shadow Lord or, more usually,
Dark Lord), Danar reclused himself to his homeworld in the Nilrebmah system, feeding upon the death and destruction of the conflict to attempt a radical rite of his own devising: the Ritual of the Void, the progenitor of the Thought Bomb. While Danar succeeded in tearing Nilrebmah XIII from its orbit and tethering his essence to it upon consuming its subjugated population, unleashing his spirit from his body and empowering it to terrible and deific heights, his ritual was interrupted by a fleet of Jedi erecting a Wall of Light, trapping his soul in the monolith he had raised to accomplish his sorcery.
His lifelong goal of immortality was achieved, however, and Danar rechristened himself
Darth Dreadwar, signifying his triumph over death. Projecting a measure of his influence across the galaxy through pioneering the art of Force Phantom, Dreadwar not only utilised possession and his astral avatars to live a thousand hedonistic lifetimes over the ensuing three millennia, but also orchestrated many of the Old Sith Wars that would follow, tutoring
Naga Sadow and
Freedon Nadd in the dark side, and forging a complex time capsule in the form of twin amulets that would crown
Exar Kun and
Ulic Qel-Droma messiahs to the waning Sith.
It was at this time that adventurers from the future, Jedi apprentice
Dace Vinagar, and Qel-Droma himself, would meet in a confluence of fate at Nilrebmah, manipulated by Dreadwar to finally liberate him from the confines the monolith placed on his power and complete his ritual. Succeeding in his scheme, Nilrebmah was unhinged from time, casting Dreadwar into the future, chasing a vision of a galaxy enthralled in the grip of the dark side.
The death of
Palpatine and resultant rebalancing of the Force unleashed a shockwave of energy that tore through the stasis that held Dreadwar frozen in time, reawakening the long-silent Lord of Darkness. Gathering an army of Sith preserved in carbonite for his plans, freed by the Nightsister
Silri, he patiently gathered his strength, knitting a powerful Sith dominion deep in the Unknown Regions out of the Rakatan Archipelago, Zakuul and the Sorcerers of Rhand. After a century of expansion, however, his conquest met a snag: the Acolytes of Darkness, a sect of Sith taking refuge in Wild Space under the leadership of
Darth Insipid. In 146 ABY, Darth Dreadwar and his divine Triumvirs met the Acolytes at the Battle of Mobus, and despite the power of a planet to hand, the Dark Lord was tricked and ensnared in a Rakatan Mind Trap, imprisoned alongside wily Insipid himself, who sacrificed his own freedom for his victory.
Nonetheless, Dreadwar retained a strong Force bond with his faithful Hand
Darth Apollyon that superceded even the Trap's technomagic, and used it to siphon off a smidgeon of her power and create a simple Sith Illusion in her proximity. Not a Force Phantom, this illusion is incorporeal and completely powerless, yet even while Dreadwar uses it to search for his own elusive prison, he disguises his weakness and, with supreme caution, continues his political manipulations of the disparate Sith factions and known galaxy at large.
FOR FORCE-SENSITIVES ONLY-
Functionally-speaking (for game mechanics), the Sith Illusion of Dreadwar is:
Level: 0
Class: Sith Sorcerer
Force Affiliation: Dark Side
Force Faction (if applicable): True Sith.
Lightsaber: None.
Lightsaber Style: None.
Skill Set -Force powers: None.
Force Weaknesses: Dreadwar's spirit and power is entirely contained within the Mind Trap. The Sith Illusion's weakness is vast: Dreadwar cannot use the Force through it at all, nor even manipulate or interact with the physical world. The Sith Illusion's only weapon, then, is...... talking to people.
Do not underestimate this ability."One level higher, I play."